Demetra's eagle eye allows her piercing arrow to fly straight through any foe who dares face her.
Deals 13.74K Physical Damage to all targets in a line. (Level 50)
Demetra's bow, infused with arcane Dryadic magic, will sometimes produce extra ammunition.
Following 4 basic attacks, Demetra fires extra arrows, dealing an additional 14.74K Physical Damage. (Level 50)
Years of diligent target practice give Demetra's aim an adept level of precision.
Gives self +31.1% Critical Strike Chance. (Level 50)
By means of Dryadic magic and rigorous training, Demetra's arrows tear through crowds of enemies.
Following 3 basic attacks, Demetra fires a piercing shot, dealing 6.26K Physical Damage and reduces Physical Defense by 135 for 10 seconds to all enemies in a line. (Level 50)
Wildwood Sharpshot now grants Demetra 100% Basic Attack Speed for 10 seconds. (cleanse immune)
Wildwood Sharpshot now burns her primary target, dealing 10K Physical Damage every second for 3 seconds.
Serrated Arrowheads now stuns enemies hit for 3 seconds.
Ready for anything that comes her way, Demetra may be small but her oversized dryadic bow has big impact.
Raised by Dryads until she was adopted into the kingdom, Demetra often found herself longing for the open air of the forest when within the city's walls. Never content to watch others claim the glory of championship that should be rightfully hers, she once masked her female identity to enter, and win, the annual royal marksmanship tournament.
Phoebe channels the fire in her spirit, causing the earth beneath her enemy's feet to erupt into a pillar of flame.
Deals 18.37K Magical Damage on impact and 4.95K Magical Damage per second afterward, for 4 seconds. (Level 50)
While unharmed, Phoebe is able to center on the flame in her mind's eye and gain greater confidence in battle.
As long as she is undamaged, Phoebe gains 155 Magical Penetration and 27.1% Critical Strike Chance. (Level 50)
With advanced training, Phoebe wills her fireball attack to burst into flames upon impact.
Following 2 basic attacks, the next attack burns the target with 4.62K Magical Damage every second for 2 seconds. (Level 50)
Mind focused and spirit ablaze, Phoebe masters her powers and scorches the earth with everlasting flames.
Towering Inferno leaves a ring of fire on the ground, burning all enemies who stand within it for 3.08K Magical Damage every second for 6 seconds. (Level 50)
While above 75% health, Phoebe gains 60% Basic Attack Speed. (cleanse immune)
Starts battle with 60% Magical Ability Power for 60 seconds.
Starts battle with a 30K Health Shield.
Skilled in the mystical arts of the clerics of the New Kingdom, Phoebe commands fire and flame as readily as most soldiers handle a sword and shield.
As a young girl, Phoebe's untrained talents were mistaken as uncontrollable burdens and many in her village treated her like an outcast. Finally as a teenager she was taken under the wing of a nearby shaman, and Phoebe flourished with proper magical education and centering of her mind's immense energy and power.
Iola charms her serpent staff, unleashing a poisonous aura of souls to damage her enemy over time.
By sacrificing 20% of her current health, Iola poisons her target, dealing 6.65K Magical Damage every 2 seconds until the end of battle. (Level 50)
Iola whispers an ancient beguiling charm to the ally protecting her, emboldening them in battle.
The ally deployed in front of Iola at the start of battle gains 1.89K Physical Ability Power and 1.89K Magical Ability Power. (Level 50)
Near death, Iola lends a nearby ally a conjured serpent spirit, strengthening the ally for a few final moments.
Upon taking any damage, Iola increases the nearest ally's Magical Penetration and Physical Penetration by 126 until the end of battle. (Level 50)
The Venom of Souls suffocates the target's spirit, making them susceptible to ethereal assaults.
Venom of Souls now reduces the target's Magical Defense by 120. (Level 50)
Venom of Souls now additionally purges all buffs from her target.
Venom of souls deals an initial burst of 30K Magical Damage.
Upon losing health for the first time, stuns the lowest health enemy for 6 seconds.
Iola summons the spirits of her darling serpents from her spellstaff with an indolent wave of her hand.
The master necromancer Iola gained notoriety early on as a teenager when her father and brother were seen returning home to her village after the Atlantean Civil War's bloodiest battle, despite multiple witnesses to their deaths in the field. She is said to be able to speak an ancient language understood by snakes.
Sarpedon screams a damaging dark magic incantation from deep within, shattering the will of his enemy and growing his power.
Deals 37.22K Magical Damage to current target. Sarpedon gains 1.51K Magical Ability Power for 60 seconds. (Level 50)
Sarpedon feeds on fallen enemies, dealing damage to one foe upon another's death.
Upon any opponent's death, Sarpedon deals 31.41K Magical Damage to a random opponent. (Level 50)
Siphoning the life force from a fallen ally, Sarpedon gains power from their sacrifice.
Upon the first ally death, Sarpedon gains 2.15K Magical Ability Power. (Level 50)
Sarpedon's power grows with every flash of pain and fear felt by his foe, shattering their hope and bringing them to their knees before their once and future king.
Following 3 basic attacks, Sarpedon's next attack deals 22.93K additional Magical Damage to his target. (Level 50)
Soulful Shriek now additionally reduces Resilience by 300 for 12 seconds. (cleanse immune)
Soulful Shriek grants Sarpedon 30% Magical Penetration and 25% Basic Attack Speed for 16 seconds.
Following 5 basic attacks, Sarpedon's next attack heals himself for 50K health.
Cursed in his last moments in battle, the doomed king Sarpedon still fights, unaware of his own demise.
The great king Sarpedon was said to be finding his way as a just and respected leader when the time came for him to ride his treasured war mount into battle at the head of a battalion doomed to fall at the hands of the Warriors of Ares. As Sarpedon felt the sword blade pierce his ribs he felt an odd calm and did not fall, and now he and his ghastly mount fight to this day.
Phaidon overloads his adapted arm cannon, launching a sizzling and fiery kinetic energy attack.
Deals 17.39K Physical Damage to the target, and 17.39K Physical Damage to a nearby enemy. (Level 50)
Phaidon fires at an enemy, then watches with satisfaction as the explosion hits multiple targets.
Following 9 basic attacks, his next basic attack fires a explosive projectile that deals 13.08K Physical Damage to target, and 4.36K Physical Damage to nearby enemies. (Level 50)
Phaidon makes the final adjustments to his face-saving mask, adding a piercing cold laser to the eyes.
Gains 62.3% Physical Penetration. (Level 50)
Gears whirling and pistons pumping, Phaidon's arm finally meets its original specifications, firing a salvo with each crazed cackle.
Phaidon's Basic Attack Speed is increased by 17.4%. (Level 50)
Blast Shot now additionally reduces Physical Defense by 50% for 5 seconds.
Blast Shot now burns the primary target, dealing 10K Physical Damage every second for 4 seconds.
Upon landing a critical strike, Phaidon gains 10% Basic Attack Damage for 5 seconds. (stackable)
A deranged inventor, Phaidon is reckless in his never-ending attempts to revolutionize warfare.
As the lead inventor on the Children of Talos project, Phaidon never truly forgave himself when their uprising became violent. His work became erratic, culminating in a laboratory explosion that destroyed his arm. However, this gave Phaidon a convenient excuse to experiment with his latest shoulder-mounted cannon prototype.
Gadrus imbues his axes with the ferocity of his own war lion, stimulating his followers.
Throws an axe that deals 31.38K Physical Damage, and increase nearby allies attack speed by 42% for 8 seconds. (Level 50)
The terrifying roar of Gadrus' war lion motivates the unit deployed in front of them to move with great urgency!
The ally deployed in front of Gadrus at the start of battle gains 35% Basic Attack Speed and 30% Movement Speed for 30 seconds. (Level 50)
The footfalls of his war lion create an aura around Gadrus that grants god-given power to any ally traveling with him.
Grants 27.3% Basic Attack Damage to nearby allies. (Level 50)
All who face Gadrus in battle become prey to his War Lion, Sekmet, thus insuring the monster does not devour his rider.
Following 2 basic attacks, Gadrus throws a deadly axe, bleeding the target 4.35K Physical Damage every second for 4 seconds. (Level 50)
Following 2 basic attacks, the next attack reduces Resilience by 75 for 8 seconds.
Grants all allies 150% Physical Ability Power for 10 seconds at the start of battle.
Tyrant's Predation now additionally applies mortal wounds to enemies, reducing all healing by 75% for 9 seconds.
The raging warlord Gadrus bears little resemblance to his oceanic Olympian father.
When his father Poseidon asked him to govern the northern trade route provinces Atlantis, Gadrus knew he would never be the chosen son impressive enough to rule the Lord of the Sea's beloved island; that glory belonged to his twin brother Atlas. It was at this moment Gadrus knew the threads of his fate had woven into a story that would change the course of Atlantean history. He would unite his troops, call upon his fearsome war lion, and with the strength of an army he would take the throne of Atlantis from his unworthy brother.
In a fit of nihilistic blood rage, Eryx imbues a crossbow bolt with a toxic payload of his own cursed blood.
Sacrifices 25% of current health, causing target to bleed for 10.68K Physical Damage every second for 3 seconds. (Level 50)
After being wounded, Eryx loses control of his fiendish urges and feasts on the blood of his foes to replenish his vigor.
Gains 151% Life Steal of damage dealt for 12 seconds when his health falls below 50%. (Level 50)
Eryx's corrupted blood causes those afflicted by his Rupture Shot to become lethargic and listless.
Causes Rupture Shot to reduce the target's Basic Attack Speed by 43.9% for 8 seconds. (Level 50)
Losing himself in the carnage of combat, Eryx imbibes the life essence of a fallen ally to reinvigorate his own blighted soul.
When Eryx deals a critical hit, he heals himself for 7.98K health. (Level 50)
Upon landing a critical strike, Eryx reduces Physical Defense by 200 for 5 seconds. (non-stackable)
For every 30% health lost, Eryx gains 160 Physical Defense for 12 seconds. (stackable)
Eryx permanently gains 50% Critical Damage Bonus. (purge immune)
Bearing the weight of passing from this world to the next before returning, Eryx has seen more of life and death than most can claim.
It is a rare Hero that walks among the living yet has glimpsed the world of the dead. Slain before attaining the true glory he believed he could grasp, Eryx made his passage to the underworld as all fallen men must do. Arriving in Hades, he looked into the face of the welcoming shades and, beset with fear of being lost to history, fled back to the world of the living. Upon return it became clear that he had become forever corrupted by the gaze of the shades and the darkness of the underworld’s embrace.
Inspired by teachings of the Daybreak Oracle, Sobekos invokes spirits in the air and launches a mystic cyclone, siphoning life from all enemies in its path and rejuvenating his allies.
Hits all enemies in a line for 15.8K Magical Damage, and heals all allies it passes through for 28.09K health. (Level 50)
Sobekos conspires with the lost spirits in the air and with a commanding swing of his staff, the enemy's neck whiplashes in the wind.
Casting Winds of Daybreak now grants allies 225 Magical Defense and reduces all enemies Magical Defense by 225. (Level 50)
In the absence of spirits permeating the air, Sobekos seizes the escaping essence of a fallen enemy to grant his allies protection.
When the first enemy falls, Sobekos grants himself 2.23K Magical Power for 8 seconds. (Level 50)
No longer limited by the Daybreak Oracle's techniques, Sobekos creates a new form of wind magic and grants ethereal protection to his allies permanently.
All allies gain 122 Magical Defense. (Level 50)
Upon the first ally death, all remaining allies gain 500 Resilience for 10 seconds. (purge immune)
Winds of Daybreak increases allies Basic Attack Speed by 33.3%, and reduces enemies Basic Attack Speed by 25.9% for 8 seconds.
When the first enemy falls, grants all allies 40% Magical Penetration for 20 seconds.
From the shifting sands of the eastern deserts, Sobekos casts his finely-tuned incantations to control the wild Atlantean winds and weather.
The sand spirit disciple Sobekos trained for years under the tutelage of high priests of the Daybreak Oracle, attaining mastery of the chaotic winds and weather of the Atlantean continent. Through great focus and dedicated study, Sobekos honed his skills to the point of rising above even the elder priests of the Temple of Daybreak where he practiced. Eventually he felt it was time to leave the Temple to find his way in the world, knowing it was likely he would never return.
Mayar focuses the gravity of the moon. With a wave of his hand, his target and another nearby opponent are pressed into the earth with the full power of the moon.
Deals 13.78K Physical Damage to his target and a nearby enemy and reduces their Physical Defense by 52.3% for 12 seconds. (Level 50)
Recognizing that his ally might serve a role in maintaining the cosmic balance, Mayar uses his mastery of the moon's power to deflect attacks made against them.
The ally deployed in front of Mayar at the start of battle permanently gains 74.1% Physical Penetration. (Level 50)
Mayar's awareness of the nature of the universe may have left his psyche stricken, but he is now able to shape these uncaring forces to empower his allies.
Grants himself and all allies 935 Physical Ability Power. (Level 50)
Having stared into the dark maw at the center of the universe, Mayar knows that even a fallen ally can protect his cause in the battle against entropy.
Upon the first ally's death, Mayar and all remaining allies gain a 16.15K Health Shield for 8 seconds. (Level 50)
Mayar permanently gains 1.5K Physical Ability Power. (purge immune)
Full Moon's Affliction additionaly stuns targets for 3 seconds.
Upon any ally's death, Mayar and all remaining allies gain a 20% Physical Ability Power. (stackable)
Having traveled to the farthest reaches of the astral plane, Mayar has arrived to Atlantis pursuing an inscrutable agenda only he seems to understand.
The Lunar Mystic's unfocused gaze falls perpetually inward. Some speculate that his stellar journey has granted him a unique ability to see beyond the mere physical world. But others whisper that his mind's eye has retreated in the face of the cold, uncaring forces of the void. The truth is likely a combination of both.
Ariadne voices the chorus of the Nine muses to create a melody so sublime that it quickens the pulse of her surrounding allies.
Creates an aura around her that increases Energy Generation to nearby allies and herself by 246% for 2.23 seconds. (Level 50)
Pushing towards victory, Ariadne invigorates her allies sounding a song that summons the Second Wind.
When an enemy falls, Ariadne grants 53.4% Energy Generation Rate for 6.35 seconds to all allies. (Level 50)
Ariadne plays a silversong so sweet and irresistible, it’s melody pacifies even the most belligerent mortals.
Each of her basic attacks debuffs the target's Energy Generation by 93.7% for 4 seconds. (Level 50)
Ariadne adds the primeval resonances of the forest to her hymn, creating an otherworldly harmony that invigorates her allies’ mortal bodies.
The first cast of Hymn of the Muses now heals all allies for 6.07K health every second for 5 seconds. (Level 50)
Hymn of the Muses now additionally cleanses all allies debuffs and also grants herself stun immunity for 3 seconds. (purge immune)
The first time Hymn of the Muses is cast, all allies gain 50% Basic Attack Speed for 10 seconds.
Ariadne permanently gains 20% Team Cooldown Reduction. (purge immune)
The playful Ariadne was once celebrated as the bard of the gods, until she stumbled upon one of Briarus’s hunts. His prey, a young unicorn, was a life she could not see diminished. She stepped through the astral threshold and paralyzed Briarus with an ethereal lullaby. Her intervention saved the innocent creature, but forever cast her from the realm of immortals.
While she was ousted from her divine home, she retained the ability to mimic the sounds and voices of the celestial realm. With her enchanted chime, Ariadne amplifies her songs with otherworldly resonances. The force of her music can either hearten her allies’ spirits or devastate her mortal foes.
Calling upon her prophetic powers, Sybil manipulates the fabric of fate, and three unlucky foes are inflicted with various baleful maladies.
Lobs 3 magical orbs at random enemies, dealing 8.78K Magical Damage, and reducing Energy Generation Rate by 48% for 6 seconds. (Level 50)
Her opponent's loss becomes her ally's gain, as Sybil bestows upon her favored companion a wondrous boon of vitality.
Following 3 basic attacks, her next attack launches an orb at a random ally granting them 479% increased Energy Generation Rate for 3 seconds. (Level 50)
Sybil has learned to balance her Kismet Curse with good fortune, lavishing upon her favored ally a gift of magical power.
Kismet Curse now throws an additional orb to a random ally granting them 741 Magical Ability Power for 8 seconds. (Level 50)
Having perfected her manipulation of fate, Sybil's Kismet Curse now reveals the future of a fourth opponent, and leaves them dumbfounded.
Kismet Curse now throws an additional orb to a random enemy stunning them for 2 seconds, and reducing their Magical Ability Power by 741 for 8 seconds. (Level 50)
Reversal of Fortune now additionally grants the targeted ally 50% Basic Attack Speed for 5 seconds.
Kismet Curse now throws an additional orb to a random enemy burning them, dealing 7K Magical Damage per second for 4 seconds.
All allies gain 35% Magical Ability Power. (purge immune)
Misunderstood and mocked by her own kind, Sybil has rebelliously chosen life among the mortals.
It was well known that only those Djinn foolish enough to become bound in servitude remained in the material world. But Sybil saw the signs. A great reckoning was coming. One that would shake even the foundations of the mighty City of Brass. She would not sit idly by while weakling mortals were allowed to shape the hands of fate. No, she would do something no Djinn had ever done before. She would trap herself in the mortal world, and fulfill her destiny among the challengers for Atlantis.
The mystical runes that Melchior inscribes with his enchanted quill burst into the air and leave his enemies in a weakened state of lethargy.
Reduces all enemies Energy Generation Rate by 22.2% and Physical Ability Power by 1.68K for 8 seconds. (Level 50)
Should Melchior find himself set upon by any adversaries, the scroll on his back will activate crippling runes in his defense.
Upon taking any damage, Melchior reduces all enemies Energy Generation Rate by 50% for 5.91 seconds. (Level 50)
Melchior welcomes other travelers and will pass along the favor of the runes to any companion that would protect him.
Upon casting Writ of Quelling Power for the first time, the ally initially deployed in front of Melchior is cleansed of all debuffs and gains a 58.84K Health Shield for 10 seconds. (Level 50)
Performing a eulogy for the fallen, Melchior transcribes their memories into languishing runes that spread throughout the battlefield.
When his first ally falls, Melchior reduces all enemies Energy Generation Rate by 29.8% and applies mortal wounds, reducing all healing by 50% for 8 seconds. (Level 50)
Writ of Quelling Power now additionally reduces all enemies Basic Attack Speed by 50% for 5 seconds.
Melchior freezes all enemies Energy Generation for 3.5 seconds at the beginning of battle.
Following 3 basic attacks, his next attack steals 30% Energy Generation Rate for 3 seconds.
Following what he considers to be a divine star of providence, Melchior arrives in Atlantis armed with an enchanted quill and inkwell, ready to transcribe its history, people, and their battles into the mystical runes he employs in combat to debilitate his foes.
The large scroll on Melchior’s back contains the most extensive archive of magical runes in all of Atlantis. Each rune has been written in the memory of a great hero, a loyal friend, a fierce opponent, a lost comrade. By preserving these memories into the runes that Melchior safeguards in his scroll, he can chronicle the history of the lands he travels. Only he knows how to translate the esoteric runes and his reasons for keeping them remain a mystery.
Hadrian winds up to unleash a deadly attack that also allows quicker follow-up shots from his repeating ballista.
Deals 28.69K Physical Damage and grants himself 51.2% Basic Attack Speed for 8 seconds. (Level 50)
As a veteran of combat, a steady barrage of attacks gives Hadrian more opportunities to exploit an enemy's weakness.
Every basic attack has a 30% chance to grant Hadrian 80.4% Critical Damage Bonus for 3 seconds. (Level 50)
Every enemy death serves to bolster Hadrian's power and is memorialized as a skull on his beetle's carapace.
When an enemy falls, Hadrian gains 15.5% Basic Attack Damage for 45 seconds. (Level 50)
By upgrading to armor piercing broadheads, Hadrian further improves the performance of follow-up shots after his Polybolos Punch.
Polybolos Punch also grants 116% Physical Penetration for 10 seconds. (Level 50)
Upon landing a critical strike, Hadrian gains 80 Physical Penetration for 6 seconds. (stackable)
Polybolos Punch now burns the target, dealing 12K Physical Damage every second for 4 seconds.
Polybolos Punch now additionaly grants Hadrian 80% Critical Damage Bonus for 8 seconds.
A hot shot pilot with years of experience, Hadrian is the highest scoring aviator in Atlantis, boasting his confirmed kills by applying victory decal skulls directly onto his beetle. With renewing turmoil in the kingdom, Hadrian is yet again conscripted into service and has high hopes of once more serving alongside his old compatriot, the Vainglorious Champion Leandros.
Hadrian flies into action riding a rhinoceros beetle mounted with a unique type of deadly repeating ballista known as the Polybolos. Enemies that oppose him on the battlefield find themselves buried in a hail of furious bolts, followed by a distant sound that can only be described as ominous buzzing.
Wheeling uninhibited into the air, Ku-tengu twists raw arcane energy into an accursed sphere of total annihilation that blasts his foes from above and dooms them to an agonizing fate.
Deals 7.47K Magical Damage and curses all enemies for the next 12 seconds. Cursed enemies will take 6K True Damage (ignores defenses) upon landing a critical strike. (Level 50)
The overwhelming magic that surrounds Ku-tengu like a mantle of crimson fog at dawn allows those closeby to taste but a sample of his full power.
Creates an aura around him, granting nearby allies enhanced basic attacks that deal a bonus 1.35K True Damage (ignores defenses). (Level 50)
Tendrils of arcane energy bind Ku-tengu to his allies, discharging onto the battlefield in baleful throes of magic whenever a fetter is broken.
Upon the first ally death, Ku-tengu deals 8.18K True Damage (ignores defenses) to all enemies. (Level 50)
Ku-tengu’s mask surges with power beyond mortal comprehension, amplifying his strength but also driving him further into total insanity.
Dark Enso of Reckoning now enhances Ku-tengu's basic attacks, dealing a bonus 4.07K True Damage (ignores defenses) for the next 12 seconds. (Level 50)
Dark Enso of Reckoning now also reduces Critical Damage Bonus by 30% for 12 seconds.
Upon landing a critical strike, Ku-tengu gains 35% Basic Attack Damage for 5 seconds. (non-stackable)
Upon landing a critical strike, Ku-tengu grants all other allies 12% Basic Attack Damage for 5 seconds. (non-stackable)
Mad with overwhelming and destructive energy that radiates from within the red mask that Ku-tengu wears, his allegiances to the Budo Clan are as enigmatic as his dark power. He came to Atlantis by order of his daimyo lord, but Ku-tengu’s reasons for staying are his own.
Ku-tengu was once a neophyte wizard employed by the imperial shogunate. Originally named Kurama, he helped the grand wizard, Abe no Seimei, oversee matters of divination and protecting the Kunai emperor with rituals to banish evil spirits. But he was also impatient and hungry for power, and when the grand wizard was occupied with other matters, Kurama stole an ancient Tengu goblin mask from the royal vault, transforming himself into a twisted, demonic wizard upon placing the mask over his face. Now known as Ku-tengu, he defeated Abe no Seimei in a wizard duel and absconded from the imperial palace, making his way through the forests of Kunai until he arrived in Budo Clan territory. While considered an enemy of the shogunate, Ku-tengu was allowed to remain in Budo lands so long as he pledged his power to their daimyo lord, Takeda. It remains unknown if his loyalty will be as strong as his dark Tengu powers.
When Sage Imbrus invokes his incredible visionary powers, the resulting blast leaves a wake of ocular fallout affecting anyone near the focal point.
Deals 20.56K Magical Damage to his enemy. Enemies near the impact have their Magical and Physical Defense decreased by 18.7% for 10 seconds. Allies near the impact have their Magical and Physical Defense increased by 23.7% for 10 seconds. (Level 50)
Fighting alongside Sage Imbrus presents a unique opportunity to be mentored in the sacred art of spellcasting by a true master.
The ally deployed to the right of Imbrus gains 62.7% Magical Penetration. (Level 50)
As his Erudite Eye pulses with overwhelming energy, Imbrus rears up on his terror bird and signals that now is the time to strike.
Eye of the Erudite now additionally grants the ally initially deployed to the right of him 3.63K Magical Ability Power for 10 seconds. (Level 50)
Imbrus recognizes his place in the future that unfurls before him like a long scroll of time and has already come prepared to win the battle.
Grants all allies 248 Magical Penetration. (Level 50)
Following 3 basic attacks, next attack cleanses all debuff from the most wounded ally and heals him for 10K health.
Eye of the Erudite additionally deals 12K Magical Damage to surrounding enemies and heals surrounding allies for 20K health.
Following 3 basic attacks, the next attack deals 16K Magical Damage and grants the most damaged ally a 16K Health Shield for 10 seconds.
Those that know Sage Imbrus can attest to his good tempered and patient nature. But enemies that misjudge him as just another dumb, ill mannered Cyclops are in for a shock when his Erudite Eye turns its gaze upon them…
Long ago, the Cyclopian Sage Imbrus witnessed his own journey to the Atlantean capital. He foresaw the battles he would participate in and the lost, ancient knowledge that he would help uncover. Maintaining the vision of this future would take years of preparing, researching, and meditating, but it would be worth it. The allies Imbrus would make along the way, and the enemies he would face, spurred him to wholly focus his energy on the task at hand.
“The future is only as certain as you make it.” - High Sage Imbrus
Appealing to the spirits, Sagango waves his magicked fetish staff and conjures a foul curse that affects all foes on the battlefield.
Applies a curse dealing 3.3K Magical Damage each second for 7 seconds to all enemies. (Level 50)
The spirits always demand more of Sagango, and by repeatedly striking an enemy, he is granted the opportunity to drain an enemy’s life force.
Each basic attack has a 15% chance to apply a curse to his target, dealing 4.96K Magical Damage each second, for 5 seconds. (Level 50)
Sagango draws upon the astral essence trapped within the effigy strapped on his back to further empower his fetish staff, lowering all enemies resistance to magic when cursed.
Curse of Malady now reduces 29.7% Magical Defense from all enemies for 8 seconds. (Level 50)
Death is a natural part of life, and no one knows this better than a dark spirit sorcerer, allowing Sagango to capture the magical energy of a fallen ally.
Upon the first ally death, Sagango gains 2.61K Magical Ability Power for 8 seconds. (Level 50)
Curse of Malady now deals 2X damage to his target.
Curse of Malady additionally applies mortal wounds to all enemies, reducing all healing by 50% for 5 seconds.
Permanently sacrifices 15% Magical Defense and Physical Defense for 75% increased Magical Ability Power. (purge and cleanse immune)
Having mastered communing with dark spirits at an early age, Sagango was directed to leave his island nation in the west, as incorporeal beings often want something from those that call them and dark spirits always want more essence.
This sojourn led him into the eastern deserts where he encountered an opposing high priest of the Daybreak Oracle. Sagango petitioned the dark spirits, offering to slay the priest in exchange for more power... and they agreed. In that moment, he was able to unleash a new kind of curse that ravaged the priest with a deadly malady. Following through with the pact, he captured the high priest’s soul within a doll-shaped effigy and fashioned their skull into a fetish for his staff, which Sagango now uses to bolster the dark spirits he calls upon.
Nyx pinpoints an easy mark and focuses dark arcane power into her crystalline bow that paralyzes her quarry with a bolt of shadow.
Targets the enemy with the lowest health, dealing 18.04K Magical Damage and stunning them for 2 seconds. (Level 50)
It takes mere moments for prey to get caught up in her barrage of quick shots, allowing Nyx to drain their power and bolster her assault.
Following 2 basic attacks, the next attack steals 3.6K Basic Attack Damage from her target for 6 seconds. (Level 50)
Nyx delights in taking advantage of hapless suckers that stray into her crosshairs and will sharply punish them for overstaying their welcome.
Following 3 basic attacks, the next attack steals 1.8K Magical Ability Power or Physical Ability Power (whichever is highest) for 6 seconds. (Level 50)
The air around Nyx begins to pulse with remnant energy as she loosens a stream of knocked arrows until suddenly her foe is struck with enervation.
Following 4 basic attacks, the next attack steals 187 Magical Penetration or Physical Penetration (whichever is highest) for 6 seconds. (Level 50)
Deviant Shadowbind additionally freezes her target's Energy Generation for 5 seconds.
Nyx permanently gains 1.5K Magical Ability Power. (purge immune)
Deviant Shadowbind now stuns her target for 5 seconds and purges all buffs.
Impertinent and willful, Nyx the Bricolage Ranger has a do-it-yourself attitude and moves to the beat of her own drum. With the tips of her mohawk hair dyed deep purple to match her glam face paint, she brings a counter-culture style to the battlefield.
The progeny of an ancient race that resettled above ground in the Peaks of Areion, the elven Lazuli are born with an affinity for the arcane that tints their skin a pale blue and blanches their hair. Although customary for young magic users to apprentice with a sorcerer, Nyx balked at tradition and impulsively joined a motley crew of rangers hunting centaurs for sport in the Dryadic Wilds. Impatient to join the fun, she conjured a crystalline bow from the ether capable of siphoning combat performance from her targets and leapt onto the field like it was a mosh pit.
Chanting his devotion to the glory of the sun, Tiandao invokes the harmonic relationship that courses eternally between solar energy and all life, unbroken through time.
Cleanses 1 debuff from all allies and grants them 23.5% Basic Attack Damage for 10 seconds. (Level 50)
Tiandao finds time for prayer and reflection even on the battlefield, attaining brief moments of serenity after each decisive attack.
Upon landing a critical strike, Tiandao gains 339% increased Energy Generation Rate for 1.5 seconds. (Level 50)
Those who walk in the sun's radiance shall become a beacon of Sol, the heritage of protection flowing within them through the efforts of Tiandao.
Upon landing a critical strike, the ally initially deployed in front of Tiandao gains a 11.17K Health Shield for 5 seconds. (Level 50)
Strands of enriching light gather around Tiandao when he strikes a pivotal blow, weaving into a solar tapestry that fades when reciting his blessed tenets.
Upon landing a critical strike, Tiandao gains 1.08K Magical Ability Power for 15 seconds. (stackable) All stacks are consumed upon casting Fivefold Tenets of Sol. (Level 50)
When his first ally falls, Tiandao purges all buffs from the enemy team.
Fivefold Tenets of Sol additionally grants all allies 200 Magical Defense for 10 seconds.
Upon the death of any ally, Tiandao immediately cleanses all remaining allies.
Without the sun's warm embrace, the world would surely fall into eternal slumber under the cold moonlight and so Tiandao has journeyed from the astral plane to bring Atlantis a new dawn. His divine solar mantras cleanse the faithful and light their path to victory.
The Solar Monastic and Lunar Mystic have always cycled through the astral plane, just as the sun and moon cycle through the sky, but this precious balance has been thrown off with Mayar's sojourn to the mortal realm. After witnessing the plight of the Atlanteans, Tiandao invoked the ultimate law of Sol, dictating that the celestial brothers must converge into an eclipse, ensuring that the land is renewed and the cosmic ballet goes on. He now seeks a way to incite this stellar event and bring peace to both worlds.
Jhaqor unravels esoteric power from his mystic runestone and channels a powerful stratagem that also hinders the most dangerous enemy.
Deals 15.12K Magical Damage to all enemies and reduces the Basic Attack Speed of the most buffed enemy by 37.4% for 5 seconds. (Level 50)
The insight that comes from being an Elder diviner allows Jhaqor to enshroud his champion in a manifold of protective runic wards.
The ally deployed in front of Jhaqor gains 5 stacks of 80.8 Physical Defense at the start of battle and 1 stack is removed for every 10% health lost. (Level 50)
Residual power imbues Jhaqor’s runestone over the course of battle until it hums with portent energy that is released upon his foes.
Following 4 basic attacks, the next attack targets the two nearest enemies, dealing 20.74K Magical Damage and reducing their Basic Attack Speed by 25% for 5 seconds. (Level 50)
Using arcane pathways unveiled to him through his runestone, Jhaqor is able to route a portion of his team’s full strength into his attacks.
While all allies are alive, every other basic attack deals an additional 9.2K Magical Damage and purges one buff from the enemy. (Level 50)
Runestone Divination now also prevents the most wounded enemy from healing for 8 seconds. (purge immune)
Runestone Divination now purges all buffs from the most buffed enemy.
Runestone Divination now purges one buff from all enemies.
Jhaqor the Elder is the tactical overseer of the legendary Raptor Squad, using his massive mystic runestone to decipher and invoke specialized stratagems that cripple his foes with ease.
While diviners are commonly seen by many Drogmol warriors as dissidents from the guiding shamanist faith, Jhaqor was welcomed into the Raptor Squad for his insight as an Elder diviner, a title given only to those that have practiced the taboo art for over a dozen, dozen moons. It was his younger brother and the leader of the Raptor Squad, Agholor, who first suggested Jhaqor fight with the elite team. Since joining, he has gone on to develop perfect synergy with his velociraptor, Jade Shrew, and adorns her harness with decorative runestones as a sign of respect. Heeding the portents revealed with his mystic runestone, Jhaqor can bend any conflict in his favor.
Stoking the fires of his infernal pyre, Rhalgo draws out volatile energy that devastates three hapless foes with progressively stronger blasts.
Launches 3 magical projectiles at random enemies, dealing 5.4K, 10.8K and 21.59K Magical Damage per projectile, respectively. (Level 50)
The malefic spiritual energies contained within the fires of his accursed pyre sometimes empower Rhalgo with additional strength.
Each basic attack has a 15% chance to grant himself 41.8% Basic Attack Damage for 4.5 seconds. (Level 50)
As twisted balefire chars his enemies, Rhalgo fixates on destroying his current foe and invokes a blighted flame to consume their very soul.
Umbral Flames now launches an additional magical projectile at his primary target for 11.28K Magical Damage and reduces their Magical Defense by 21.7% for 12 seconds. (Level 50)
Rhalgo’s immense cunning as a spellmaster burgeons on the battlefield and he eventually overwhelms his enemies as the fight prolongs.
Every other basic attack grants Rhalgo 152 Magical Ability Power permanently. (Level 50)
Basic attacks have a 15% chance to reduce target 's Resilience by 100 for 5 seconds. (non-stackable)
Each basic attack has a 15% chance to launch an extra magical projectile at the most injured enemy and deal 20K Magical Damage.
Increases Basic Attack Speed by 25% and reduces Basic Attack Damage by 10%. (purge immune)
Rhalgo serves as the spellcasting master of the legendary Raptor Squad, blasting his foes from afar with the same agility and finesse as the trained velociraptor companion he rides into battle.
The umbral power that Rhalgo commands is owed partially to his jade adorned raptor, Amber Lady. Utilizing his beast as a medium, Rhalgo extracted twisted spiritual energies from the Nether Realm until they manifested as an infernal pyre. Revered among his nomadic race, the Drogmol, many believe Rhalgo to be the divine reincarnation of the first raptor rider. A common sight to see in the wake of wandering Drogmol war tribes are small shrines in his honor–complete with offerings and incense–hoping to bring them good fortune and protection in their many battles and raids into enemy lands.
The chi energy Hiromi seals within her giant shuriken imbues herself with power after it has finished tearing through foes on the battlefield.
Deals 19.63K Physical Damage to her primary target and bounces to 3 additional enemies randomly before returning to her and granting 33.2% Basic Attack Damage for 6 seconds. (Level 50)
The four points on Hiromi’s gigantic throwing star shred apart enemies and the air itself like a frenzied wind demon.
Every attack has a 25% chance to additionally bounce to a random target, dealing 14.77K Physical Damage. (Level 50)
Hiromi attacks swiftly and with purpose, never letting up against her enemy, as the skill of the ninja is the art of winning.
Upon landing a critical strike, Hiromi gains 48.8% increased Basic Attack Speed for 3 seconds. (Level 50)
Upholding the ethics of the shinobi, Hiromi will empower her allies should she face dishonor from being directly attacked.
Upon taking any damage for the first time, all allies gain 26.6% Critical Strike Chance for 10 seconds. (Level 50)
Following 4 basic attacks, the next attack heals Hiromi for 20K health.
Following 4 basic attacks, the next attack deals a bonus 3K True Damage (ignores defenses).
Following 4 basic attacks, the next attack reduces her target’s Physical Defense by 25% for 5 seconds.
Capable of moving as quickly and silently as she attacks, Hiromi has been sent to scout the region of Atlantis for possible threats to her feudal and reclusive island nation of Kunai.
Raised since childhood by the imperial shogunate, Hiromi has always carried out secretive tasks that serve the best interests of her daimyo lord Takeda, leader of the esteemed Budo clan. Her profound fealty and expertise as a shinobi have been praised by many and she is considered to be one of the finest warriors ever produced in Kunai. While capable with a katana, the giant and deadly Fuma Shuriken is Hiromi’s true weapon of choice, allowing her to strike at a distance and devastate her enemies without being seen. Now a master kunoichi, Hiromi embodies the way of the ninja, by enduring, surviving, and prevailing over all that would destroy her lord and her clan.
Raising her twin horns in the air, Rhea sounds the centaurian call of battle, rousing her teammates to fight with even greater agility than before.
Grants all allies 33.7% Basic Attack Speed for 6 seconds. (Level 50)
The rambunctious centaur’s thirst for battle does not hinder Rhea from also supporting her comrades and she will effortlessly aid them in the midst of combat.
Following 1 basic attacks, the next attack cleanses one debuff from the most wounded ally and grants them 37.6% Physical Defense for 5 seconds. (Level 50)
By strategically placing a protective ward upon her chosen companion, Rhea is able to focus on her heraldic duties to the centaur unabatedly.
The ally initially deployed in front of Rhea gains a 30% chance on each basic attack to grant themselves a 34.28K Health Shield for 4 seconds. (Level 50)
The glowing horns on Rhea’s head begin to burn brightly with an almost otherworldly shade of blue, momentarily revealing her true animus.
Clarion Call now also debilitates all enemies for 8.5 seconds. While affected, enemies have a 20% chance on every basic attack to stun themselves for 3 seconds. (Level 50)
Clarion Call now also increases all allies Basic Attack Damage by 50% for 6 seconds. (purge immune)
All enemies have their Movement Speed reduced by 30%. (cleanse immune)
All allies gain 30% Movement Speed. (purge immune)
In their final moments, many unprepared mercenaries have heard the piercing clarion call of Rhea, herald of the centaur, before being overwhelmed by a horde of stomping hooves and cold steel. Her decrees of eminent victory are absolute.
Rhea’s youthful appearance and rambunctious demeanor hide her calculating intelligence and drive to attain power. Only the blue flames on her horns hint at her real intentions. While most other centaur look to brawn alone in choosing their comrades, she is excessively chary about her allies. Rhea desires to champion the cause of only the finest in the realm, whether they be warriors or mages on two or four-legs, although she does tend to prefer the company of her fellow Centaurians. By exclusively selecting the best fighters to promote, she hopes to reap powerful rewards that will bolster her strength to new heights.
Taking a mouthful of liquid into his mouth, Peltrast coats two of his javelins in a spray of virulent poison before hurling them at his foe.
Deals 8.03K True Damage (ignores defenses) and poisons the target, dealing an additional 4.19K True Damage (ignores defenses) every second for 5 seconds. (Level 50)
An adept woodland skirmisher, Peltrast can sometimes inflict a lethal poison that violently courses through his enemy.
Basic attacks have a 50% chance to deal a bonus 1.84K True Damage (ignores defenses) and purge one beneficial buff from his target. (Level 50)
Peltrast brews a foul batch of poisonous miasma that seeps into his victim’s armor and eats away at their defense as they struggle to fight.
Noxious Javelins now applies a vile toxin to the target for 12 seconds. While affected, every basic attack by the enemy reduces their Physical Defense by 216 for 4 seconds. (Level 50)
Every death on the battlefield temporarily bolsters the destructive strength of Peltrast’s javelins and paralyzes the next enemy hit.
When any ally or enemy falls, his next basic attack deals 10.39K True Damage (ignores defenses) to the enemy with the lowest health and stuns them for 4 seconds. (Level 50)
Following 2 basic attacks, the next attack applies mortal wounds to a random enemy, reducing all healing by 100% for 5 seconds.
Following 2 basic attacks, Peltrast throws an additional spear at a random enemy that deals 6K True Damage (ignores defenses) every second for 5 seconds.
Following 2 basic attacks, Peltrast throws an additional spear at a random enemy that reduces their Basic Attack Speed by 31% for 5 seconds.
Peltrast the Centaurian Skirmisher is both a master poisoner and adept ranger of the forests, protecting his homeland from all would-be intruders and responding to threats with a volley of toxic javelins.
In the Dryadic Wilds where centaurs call their home, Peltrast roams through the overgrown deciduous trees, hunting his enemies and gathering ingredients for his poisons. Once his next target is chosen, his javelin attacks will succeed one another with increasing virulency until his foe is paralyzed by severe pain. As the deadly toxins begin to spread, they are racked by unspeakable afflictions before eventually succumbing to the poison. Through all this agony, his victim remains fully conscious of the unravelling horrors Peltrast has inflicted upon them. Life in the forest is both perilous and indifferent.
A calamitous wail of trapped souls scream in agony as Zaratos reads from the excerpts of his mystical tome, summoning monstrously dark power with which to blast his enemies.
Deals 10.09K Magical Damage to the target and reduces the Basic Attack Damage of all enemies around the target by 25% until the end of battle. (Level 50)
Glancing up from his large tome when a particular foe demands his attention, Zaratos flips back to a bookmarked page containing an enfeebling spell and snaps his bony fingers.
Following 2 basic attacks, his next attack reduces the Energy Generation Rate of the most buffed enemy by 142% for 10 seconds. (Level 50)
Zaratos incinerates a page ripped from the bindings of his esoteric tome to instantly conjure even more debilitating umbral energy.
Book of Dreadful Shadow now additionally reduces the Magical Defense of all enemies around the target by 147 until the end of battle. (Level 50)
As Zaratos falls in combat, his arcane tome lands on the ground, opening to a page that begins channeling a curse at the most powerful enemy.
Upon death, Zaratos deals 3.65K Magical Damage to the most buffed enemy every second until the end of battle. (Level 50)
Following 2 basic attacks, the next attack reduces Basic Attack Speed of the most buffed enemy by 30% for 5 seconds.
Zaratos permanently gains 50% Magical Ability Power. (purge immune)
Reduce all enemies Critical Strike Chance by 100% for 10 seconds at the beginning of battle. (cleanse immune)
Summoning souls of the damned from the very pages of his arcane tome, Zaratos the Spectral Warlock inflicts terror and agony upon his enemies in equal measures.
In the halls of the Underworld, undead scholars spend their afterlives pouring over writings more ancient than themselves and researching ways to bolster their strength against what they perceive to be the relentless threat of the living. But while most ghostly academics are content to study archaic battle tactics for all eternity, Zaratos desired more. The blank pages in the back of his esoteric tome beckoned to him, yearning to be filled with dark knowledge… and new souls. Zaratos left the Underworld and made the transition to the mortal realm, where he knew he could find plenty of unwitting victims in his pursuit to complete the unfinished book.
Vulpresa calls upon her elk companion to help cover the battlefield in a veil of ice that shatters into a protective barrier of frost shards whenever her teammates use their most powerful ability.
Applies magical frost shards to all other allies for 12 seconds. Frost shards shatter when an ally casts their active ability, cleansing them of all debuffs and granting a 19.01K Health Shield for 5 seconds. (Level 50)
Extending the gift of Chione’s grace to her chosen battle partner, Vulpresa encases them in an icy shield that greatly augments their defenses when they are first harmed.
When the ally initially deployed in front of Vulpresa takes damage for the first time, they gain 71% Magical and Physical Defense for 6.42 seconds. (Level 50)
The first time Vulpresa is harmed in any way, she will suddenly alter the battle to the advantage of her teammates by enhancing their defenses.
Upon taking any damage for the first time, all other allies gain 342 Magical and Physical Defense for 11 seconds. (Level 50)
Vulpresa and her majestic elk companion rush to the aid of their teammates when she senses an ally in imminent danger.
When any ally falls below 50% health for the first time, all allies are healed for 18.21K health. (Level 50)
Shattered frost shards from Veil of Sleeping Ice also grants Basic Attack Speed by 25% for 8 seconds.
Shattered frost shards from Veil of Sleeping Ice grant 25% Magical and Physical Penetration for 8 seconds. (purge immune)
Shattered frost shards from Veil of Sleeping Ice now also heal her ally for 30K health.
Elusive and mercurial, Vulpresa the Arctic Naturalist prefers to fight from a distance and would rather assist those who choose to walk the path of preservation with her.
Once a simple conservationist from Atlantis, Vulpresa was summoned to the Hoarfrost Mountains after a chance meeting with Atalanta, who had prayed to the goddess Chione to provide more heroes that could protect her sacred homeland. The icy winds of change helped usher Vulpresa to the frozen tundra where she was transformed into a boreal eidolon, no longer affected by the harsh northern conditions and now magically linked with the creatures of arctic. Since that time, she has become a guiding spirit to the inhabitants of the mountains and even merely catching a glimpse of the mysterious Vulpresa is considered to be a sign of good fortune.
Elder Khumbu raises his staff over his head and conjures a whirling ball of magical frost which he aims directly at his foe like an icy wrecking ball.
Deals 15.03K Magical Damage to the target and causes them to become vulnerable, removing all base Magical Defense for 5.2 seconds (Level 50)
Conjuring the magical frost that Khumbu launches at his enemy also coats his esoteric staff in a layer of frozen crystal, empowering his attacks.
Casting Lingering Frostbite permanently increases Khumbu's Basic Attack Damage by 3.14K. (Level 50)
The Icefall Clan like to tell their children cautionary tales of how Elder Khumbu is known to sometimes harness the power and fury of a blizzard, so that they always behave themselves around him.
Each basic attack has a 10% chance to permanently grant 250 Magical Ability Power. (Level 50)
Seeing the downfall of others spurns Khumbu to fight on with an inspired burst of speed and the same ornery determination as his sturdy muskox.
When any ally or enemy falls, Khumbu gains 22.8% Basic Attack Speed for 40 seconds. (Level 50)
Lingering Frostbite now additionally grants all allies Basic Attack Damage by 8%. （stackable, purge immune)
Lingering Frostbite also permanently reduces the target’s Magical Defense by 100. (stacking, cleanse immune)
Casting Lingering Frostbite now grants all allies 5% Life Steal permanently. (stacking, cleanse immune)
As the Icefall Clan elder, Khumbu sagely leads his people according to Chione’s will to protect her sacred lands from harm, but do not let his wizened old age fool you… he is still an incredible force to be reckoned with.
Khumbu has always been a reliable presence to the people in Hoarfrost Mountains. He helped raise the Icewinds Cleric Atalanta until she left to become the emissary to Atlantis. He became Vulpresa’s mentor after the goddess of winter imbued her with ice magic. He taught Uki how to spearfish as a child and he would join Serac on his hunts for both enemies and big game. The bonds he made were strong but one by one, the Icefall Clan dwindled as each had left to combat the undead threat. When Uki sent back word that he was needed at the capital, Khumbu saddled his mighty muskox and left the only home he’s ever known to reunite with the only family he has ever had.
Charging his cannon to full power, Iron Dragon launches a ball of reticulated lightning from the backline, dealing massive damage and sundering the armor of his foe on impact.
Deals 43.62K Physical Damage to the nearest target and reduces 54.8 % Physical Defense for 10 seconds. (Level 50)
Iron Dragon seizes every opportunity to punish enemies of the Talos in the name of Queen Kahara, catching his foes in disarray and blasting them with renewed fury.
Upon any enemy death, Iron Dragon gains 123 Physical Penetration and immediately casts Parting Thunderclap without any cost. (Level 50)
As Iron Dragon’s main processor shuts down, all remaining energy stores are released and strike the closest enemy with a powerful lightning bolt.
Upon death, Iron Dragon deals 43.62K Physical Damage to the nearest target. (Level 50)
Every cannon blast leaves behind a surplus of residual energy that heightens combat output even further.
Parting Thunderclap also permanently increases 705 Physical Ability Power. Whenever an enemy is killed by Parting Thunderclap, Iron Dragon gains an additional 3.71K Basic Attack Damage, for 60 seconds. (Passive cast excluded) (Level 50)
Whenever an enemy is killed by Parting Thunderclap, Iron Dragon permanently gains 10% Life Steal. (Passive cast excluded, Stackable, Purge Immune)
Whenever an enemy is killed by Parting Thunderclap, Iron Dragon permanently gains 20% Physical Penetration. (Passive cast excluded, Stackable, Purge Immune)
Whenever an enemy is killed by Parting Thunderclap, Iron Dragon permanently gains 20% Basic Attack Speed. (Passive cast excluded, Stackable, Purge immune)
Speed, precision, and esoteric technology mark the advanced designs of an envoy chariot like Iron Dragon. Capable of traveling long distances with ease and knocking out enemies from afar, they are a vital asset to the Talos.
Produced in small numbers for only the Talos elite, envoy chariots are first and foremost self-piloting transportation vehicles, but are also able to defend themselves and their esteemed passengers by outputting powerful lightning strikes from a distance. Years after the Talos rebellion, Iron Dragon still remains in service to Queen Kahara, along with her appointed envoys and personal guard.
Skyros Adjutant quickly vibrates their plated wings and launches into the air, releasing a soothing residue from its energy crystals that rejuvenates his teammates.
Heals all nearby allies for 17.45K health. Nearby Talos heroes will also gain a 15.5K Health Shield for 10 seconds. (Level 50)
By drawing upon the arcane crystals used to power Skryos Adjutant, the extracted energy can be redistributed in the form of a protective barrier.
The ally deployed in the front of Skyros Adjutant at the start of battle gains a 67.76K Health Shield. (Level 50)
Even when engaged in combat, Skyros Adjutant will still adhere to its support protocol and assist wounded teammates as often as possible.
Following every 3 basic attacks, the next attack also heals the most wounded ally for 16.64K health. (Level 50)
Skyros Adjutant utilizes ancient techniques of the Talos to dramatically empower a teammate during critical junctions in battle.
Whenever an ally casts their active ability, their Penetration and Defense is increased by 30% for 10 seconds. If the ally is a Talos hero, they also gain 50% Basic Attack Speed for 10 seconds. (Level 50)
Aerial Aid also grants 100% Physical Defense to nearby allies for 10 seconds.
Aerial Aid also grants 100% Magical Defense to nearby allies for 10 seconds.
Aerial Aid also grants 50% Resilience to nearby allies for 10 seconds.
A rare, one-of-a-kind supportive model assembled during the height of the rebellion, Skyros Adjutant continues to serve Queen Kahara and her emissaries in their fight for independence and sovereignty.
Known for their speed, versatility, and capacity for short-range flight, the baseline adjutant model can move about freely on the battlefield to provide immediate support where needed. They played a pivotal part during the rebellion, keeping their Talos brethren fighting even when the odds were against them. Constructed separately as a one-off from the standard production model, Skyros Adjutant boasts improved performance and speed, critical for its intended role as a healing triage specialist.