Grants all allies 7% Basic Attack Damage Reduction and 10% Energy Generation Rate. (stackable, purge immune)
Iola charms her serpent staff, unleashing a poisonous aura of souls to damage her enemy over time.
By sacrificing 20% of her current health, Iola poisons her target, dealing 6.93K Magical Damage every 2 seconds until the end of battle. (Level 50)
Iola whispers an ancient beguiling charm to the ally protecting her, emboldening them in battle.
The ally deployed in front of Iola at the start of battle gains 1.93K Physical Ability Power and 1.93K Magical Ability Power. (Level 50)
Near death, Iola lends a nearby ally a conjured serpent spirit, strengthening the ally for a few final moments.
Upon taking any damage, Iola increases the nearest ally's Magical Penetration and Physical Penetration by 134 until the end of battle. (Level 50)
The Venom of Souls suffocates the target's spirit, making them susceptible to ethereal assaults.
Venom of Souls now reduces the target's Magical Defense by 122. (Level 50)
Venom of Souls now additionally purges all buffs from her target.
Venom of souls deals an initial burst of 30K Magical Damage.
Upon losing health for the first time, stuns the lowest health enemy for 6 seconds.
Iola summons the spirits of her darling serpents from her spellstaff with an indolent wave of her hand.
The master necromancer Iola gained notoriety early on as a teenager when her father and brother were seen returning home to her village after the Atlantean Civil War's bloodiest battle, despite multiple witnesses to their deaths in the field. She is said to be able to speak an ancient language understood by snakes.
Grants all allies 7% Basic Attack Damage Reduction and 10% Energy Generation Rate. (stackable, purge immune)
Always the right potion at the ready, Rexenor brews a revitalizing draught that heals his allies over time.
Gives a small burst heal to all allies for 5.63K health and heals the most wounded ally for 5.63K health every half second for 4.5 seconds. (Level 50)
In the heat of battle, Rexenor tosses a healing potion to the most wounded ally.
Following 2 basic attacks, Rexenor heals the most wounded ally for 2.2K health every second for 4 seconds. (Level 50)
Rexenor brews a special potion of Life-Stealing to slip to the ally starting battle ahead of him.
The ally deployed in front of Rexenor at the start of battle permanently gains 41.3% Life Steal. (Level 50)
Having perfected his Alchemical craft, Rexenor's vials release a powerful protective dweomer to aid his allies.
Following 3 basic attacks, Rexenor enchants 3 random allies, granting them 129 Physical Defense for 4 seconds. (Level 50)
Rexenor now grants all allies 1K Heal every 5 seconds.
Following 2 basic attacks, the next attack grants a random ally 17.6% Basic Attack Speed for 5 seconds.
Every basic attack now additionally heals the most wounded ally for 2K health.
The son of diplomats, Rexenor has ventured to all corners of the known world, developing an expertise in alchemy and the restorative arts.
From a very early age Rexenor knew he would explore the world in the pursuit of knowledge, even if it meant leaving the comforts of home behind. His travels and occasional traveling companions have led him down a path towards trouble and even peril, but over time the risks have led him to develop a smart sense of danger.
Grants all allies 7% Basic Attack Damage Reduction and 10% Energy Generation Rate. (stackable, purge immune)
Gadrus imbues his axes with the ferocity of his own war lion, stimulating his followers.
Throws an axe that deals 31.38K Physical Damage, and increase nearby allies attack speed by 42% for 8 seconds. (Level 50)
The terrifying roar of Gadrus' war lion motivates the unit deployed in front of them to move with great urgency!
The ally deployed in front of Gadrus at the start of battle gains 35% Basic Attack Speed and 30% Movement Speed for 30 seconds. (Level 50)
The footfalls of his war lion create an aura around Gadrus that grants god-given power to any ally traveling with him.
Grants 27.3% Basic Attack Damage to nearby allies. (Level 50)
All who face Gadrus in battle become prey to his War Lion, Sekmet, thus insuring the monster does not devour his rider.
Following 2 basic attacks, Gadrus throws a deadly axe, bleeding the target 4.35K Physical Damage every second for 4 seconds. (Level 50)
Following 2 basic attacks, the next attack reduces Resilience by 75 for 8 seconds.
Grants all allies 150% Physical Ability Power for 10 seconds at the start of battle.
Tyrant's Predation now additionally applies mortal wounds to enemies, reducing all healing by 75% for 9 seconds.
The raging warlord Gadrus bears little resemblance to his oceanic Olympian father.
When his father Poseidon asked him to govern the northern trade route provinces Atlantis, Gadrus knew he would never be the chosen son impressive enough to rule the Lord of the Sea's beloved island; that glory belonged to his twin brother Atlas. It was at this moment Gadrus knew the threads of his fate had woven into a story that would change the course of Atlantean history. He would unite his troops, call upon his fearsome war lion, and with the strength of an army he would take the throne of Atlantis from his unworthy brother.
Calling on her divine ancestry, Atalanta summons a burst of soothing snow that relieves her comrades of their suffering.
Heals all allies for 23.01K health. (Level 50)
Atalanta strikes her foe with such righteous fervor that nearby allies are granted a boon of divine healing.
Following 3 basic attacks, her next attack will deal 22.77K Magical Damage to the target, and heal allies around the enemy target for 10.86K health. (Level 50)
Atalanta's celestial power imbues an ally with additional defenses against eldritch powers.
The ally deployed in front of Atalanta at the start of battle gains 41% Magical Defense. (Level 50)
The whirling shards of Atalanta's Divine Frost gather to create formidable shields of ice and wind around her allies.
Divine Frost now grants all allies a 13.67K Health Shield for 8 seconds. (Level 50)
Upon landing a critical strike, Atalanta heals the most wounded ally for 15K health.
Upon landing a critical strike, all allies gain 60 Magical Defense for 8 seconds. (stackable)
When Atalanta deals a critical hit, she heals all allies for 5.5K health.
With a wave of her blizzard staff, the cool-headed mage Atalanta brings healing restoration to all soldiers that travel with her.
A direct descendant of King Atlas, Atalanta possesses the same poise and judicial mind of the legendary Atlantean ruler. With her lineage she was destined from birth to play a role in the politics and power structure of her immortal ancestor Poseidon’s beloved land. As a high priestess of the kingdom, she legislates with a maternal fierceness, ready to defend her people from any threat or foe with beautiful but forceful ice spells.
Inspired by teachings of the Daybreak Oracle, Sobekos invokes spirits in the air and launches a mystic cyclone, siphoning life from all enemies in its path and rejuvenating his allies.
Hits all enemies in a line for 15.8K Magical Damage, and heals all allies it passes through for 28.09K health. (Level 50)
Sobekos conspires with the lost spirits in the air and with a commanding swing of his staff, the enemy's neck whiplashes in the wind.
Casting Winds of Daybreak now grants allies 225 Magical Defense and reduces all enemies Magical Defense by 225 for 12 seconds. (Level 50)
In the absence of spirits permeating the air, Sobekos seizes the escaping essence of a fallen enemy to grant his allies protection.
When the first enemy falls, Sobekos grants himself 2.23K Magical Power for 12 seconds. (Level 50)
No longer limited by the Daybreak Oracle's techniques, Sobekos creates a new form of wind magic and grants ethereal protection to his allies permanently.
All allies permanently gain 122 Magical Defense. (Level 50)
Upon the first ally death, all remaining allies gain 500 Resilience for 10 seconds. (purge immune)
Winds of Daybreak increases allies Basic Attack Speed by 33.3%, and reduces enemies Basic Attack Speed by 25.9% for 8 seconds.
When the first enemy falls, grants all allies 40% Magical Penetration for 20 seconds.
From the shifting sands of the eastern deserts, Sobekos casts his finely-tuned incantations to control the wild Atlantean winds and weather.
The sand spirit disciple Sobekos trained for years under the tutelage of high priests of the Daybreak Oracle, attaining mastery of the chaotic winds and weather of the Atlantean continent. Through great focus and dedicated study, Sobekos honed his skills to the point of rising above even the elder priests of the Temple of Daybreak where he practiced. Eventually he felt it was time to leave the Temple to find his way in the world, knowing it was likely he would never return.
Mayar focuses the gravity of the moon. With a wave of his hand, his target and another nearby opponent are pressed into the earth with the full power of the moon.
Deals 13.78K Physical Damage to his target and a nearby enemy and reduces their Physical Defense by 52.3% for 12 seconds. (Level 50)
Recognizing that his ally might serve a role in maintaining the cosmic balance, Mayar uses his mastery of the moon's power to deflect attacks made against them.
The ally deployed in front of Mayar at the start of battle permanently gains 74.1% Physical Penetration. (Level 50)
Mayar's awareness of the nature of the universe may have left his psyche stricken, but he is now able to shape these uncaring forces to empower his allies.
Grants himself and all allies 935 Physical Ability Power. (Level 50)
Having stared into the dark maw at the center of the universe, Mayar knows that even a fallen ally can protect his cause in the battle against entropy.
Upon the first ally's death, Mayar and all remaining allies gain a 16.15K Health Shield for 8 seconds. (Level 50)
Mayar permanently gains 1.5K Physical Ability Power. (purge immune)
Full Moon's Affliction additionaly stuns targets for 3 seconds.
Upon any ally's death, Mayar and all remaining allies gain a 20% Physical Ability Power. (stackable)
Having traveled to the farthest reaches of the astral plane, Mayar has arrived to Atlantis pursuing an inscrutable agenda only he seems to understand.
The Lunar Mystic's unfocused gaze falls perpetually inward. Some speculate that his stellar journey has granted him a unique ability to see beyond the mere physical world. But others whisper that his mind's eye has retreated in the face of the cold, uncaring forces of the void. The truth is likely a combination of both.
Ariadne voices the chorus of the Nine muses to create a melody so sublime that it quickens the pulse of her surrounding allies.
Creates an aura around her that increases Energy Generation to nearby allies and herself by 246% for 2.23 seconds. (Level 50)
Pushing towards victory, Ariadne invigorates her allies sounding a song that summons the Second Wind.
When an enemy falls, Ariadne grants 53.4% Energy Generation Rate for 6.35 seconds to all allies. (Level 50)
Ariadne plays a silversong so sweet and irresistible, it’s melody pacifies even the most belligerent mortals.
Each of her basic attacks debuffs the target's Energy Generation by 93.7% for 4 seconds. (Level 50)
Ariadne adds the primeval resonances of the forest to her hymn, creating an otherworldly harmony that invigorates her allies’ mortal bodies.
The first cast of Hymn of the Muses now heals all allies for 6.07K health every second for 5 seconds. (Level 50)
Hymn of the Muses now additionally cleanses all allies debuffs and also grants herself stun immunity for 3 seconds. (purge immune)
The first time Hymn of the Muses is cast, all allies gain 50% Basic Attack Speed for 10 seconds.
Ariadne permanently gains 20% Team Cooldown Reduction. (purge immune)
The playful Ariadne was once celebrated as the bard of the gods, until she stumbled upon one of Briarus’s hunts. His prey, a young unicorn, was a life she could not see diminished. She stepped through the astral threshold and paralyzed Briarus with an ethereal lullaby. Her intervention saved the innocent creature, but forever cast her from the realm of immortals.
While she was ousted from her divine home, she retained the ability to mimic the sounds and voices of the celestial realm. With her enchanted chime, Ariadne amplifies her songs with otherworldly resonances. The force of her music can either hearten her allies’ spirits or devastate her mortal foes.
Calling upon her prophetic powers, Sybil manipulates the fabric of fate, and three unlucky foes are inflicted with various baleful maladies.
Lobs 3 magical orbs at random enemies, dealing 8.78K Magical Damage, and reducing Energy Generation Rate by 48% for 6 seconds. (Level 50)
Her opponent's loss becomes her ally's gain, as Sybil bestows upon her favored companion a wondrous boon of vitality.
Following 3 basic attacks, her next attack launches an orb at a random ally granting them 479% increased Energy Generation Rate for 3 seconds. (Level 50)
Sybil has learned to balance her Kismet Curse with good fortune, lavishing upon her favored ally a gift of magical power.
Kismet Curse now throws an additional orb to a random ally granting them 741 Magical Ability Power for 8 seconds. (Level 50)
Having perfected her manipulation of fate, Sybil's Kismet Curse now reveals the future of a fourth opponent, and leaves them dumbfounded.
Kismet Curse now throws an additional orb to a random enemy stunning them for 2 seconds, and reducing their Magical Ability Power by 741 for 8 seconds. (Level 50)
Reversal of Fortune now additionally grants the targeted ally 50% Basic Attack Speed for 5 seconds.
Kismet Curse now throws an additional orb to a random enemy burning them, dealing 7K Magical Damage per second for 4 seconds.
All allies gain 35% Magical Ability Power. (purge immune)
Misunderstood and mocked by her own kind, Sybil has rebelliously chosen life among the mortals.
It was well known that only those Djinn foolish enough to become bound in servitude remained in the material world. But Sybil saw the signs. A great reckoning was coming. One that would shake even the foundations of the mighty City of Brass. She would not sit idly by while weakling mortals were allowed to shape the hands of fate. No, she would do something no Djinn had ever done before. She would trap herself in the mortal world, and fulfill her destiny among the challengers for Atlantis.
The mystical runes that Melchior inscribes with his enchanted quill burst into the air and leave his enemies in a weakened state of lethargy.
Reduces all enemies Energy Generation Rate by 22.2% and Physical Ability Power by 1.68K for 8 seconds. (Level 50)
Should Melchior find himself set upon by any adversaries, the scroll on his back will activate crippling runes in his defense.
Upon taking any damage, Melchior reduces all enemies Energy Generation Rate by 50% for 5.91 seconds. (Level 50)
Melchior welcomes other travelers and will pass along the favor of the runes to any companion that would protect him.
Upon casting Writ of Quelling Power for the first time, the ally initially deployed in front of Melchior is cleansed of all debuffs and gains a 58.84K Health Shield for 10 seconds. (Level 50)
Performing a eulogy for the fallen, Melchior transcribes their memories into languishing runes that spread throughout the battlefield.
When his first ally falls, Melchior reduces all enemies Energy Generation Rate by 29.8% and applies mortal wounds, reducing all healing by 50% for 8 seconds. (Level 50)
Writ of Quelling Power now additionally reduces all enemies Basic Attack Speed by 50% for 5 seconds.
Melchior freezes all enemies Energy Generation for 3.5 seconds at the beginning of battle.
Following 3 basic attacks, his next attack steals 30% Energy Generation Rate for 3 seconds.
Following what he considers to be a divine star of providence, Melchior arrives in Atlantis armed with an enchanted quill and inkwell, ready to transcribe its history, people, and their battles into the mystical runes he employs in combat to debilitate his foes.
The large scroll on Melchior’s back contains the most extensive archive of magical runes in all of Atlantis. Each rune has been written in the memory of a great hero, a loyal friend, a fierce opponent, a lost comrade. By preserving these memories into the runes that Melchior safeguards in his scroll, he can chronicle the history of the lands he travels. Only he knows how to translate the esoteric runes and his reasons for keeping them remain a mystery.
When Sage Imbrus invokes his incredible visionary powers, the resulting blast leaves a wake of ocular fallout affecting anyone near the focal point.
Deals 20.56K Magical Damage to his enemy. Enemies near the impact have their Magical and Physical Defense decreased by 18.7% for 10 seconds. Allies near the impact have their Magical and Physical Defense increased by 23.7% for 10 seconds. (Level 50)
Fighting alongside Sage Imbrus presents a unique opportunity to be mentored in the sacred art of spellcasting by a true master.
The ally deployed to the right of Imbrus gains 62.7% Magical Penetration. (Level 50)
As his Erudite Eye pulses with overwhelming energy, Imbrus rears up on his terror bird and signals that now is the time to strike.
Eye of the Erudite now additionally grants the ally initially deployed to the right of him 3.63K Magical Ability Power for 10 seconds. (Level 50)
Imbrus recognizes his place in the future that unfurls before him like a long scroll of time and has already come prepared to win the battle.
Grants all allies 248 Magical Penetration. (Level 50)
Following 3 basic attacks, next attack cleanses all debuff from the most wounded ally and heals him for 10K health.
Eye of the Erudite additionally deals 12K Magical Damage to surrounding enemies and heals surrounding allies for 20K health.
Following 3 basic attacks, the next attack deals 16K Magical Damage and grants the most damaged ally a 16K Health Shield for 10 seconds.
Those that know Sage Imbrus can attest to his good tempered and patient nature. But enemies that misjudge him as just another dumb, ill mannered Cyclops are in for a shock when his Erudite Eye turns its gaze upon them…
Long ago, the Cyclopian Sage Imbrus witnessed his own journey to the Atlantean capital. He foresaw the battles he would participate in and the lost, ancient knowledge that he would help uncover. Maintaining the vision of this future would take years of preparing, researching, and meditating, but it would be worth it. The allies Imbrus would make along the way, and the enemies he would face, spurred him to wholly focus his energy on the task at hand.
“The future is only as certain as you make it.” - High Sage Imbrus
Chanting his devotion to the glory of the sun, Tiandao invokes the harmonic relationship that courses eternally between solar energy and all life, unbroken through time.
Cleanses 1 debuff from all allies and grants them 23.5% Basic Attack Damage for 10 seconds. (Level 50)
Tiandao finds time for prayer and reflection even on the battlefield, attaining brief moments of serenity after each decisive attack.
Upon landing a critical strike, Tiandao gains 339% increased Energy Generation Rate for 1.5 seconds. (Level 50)
Those who walk in the sun's radiance shall become a beacon of Sol, the heritage of protection flowing within them through the efforts of Tiandao.
Upon landing a critical strike, the ally initially deployed in front of Tiandao gains a 11.17K Health Shield for 5 seconds. (Level 50)
Strands of enriching light gather around Tiandao when he strikes a pivotal blow, weaving into a solar tapestry that fades when reciting his blessed tenets.
Upon landing a critical strike, Tiandao gains 1.08K Magical Ability Power for 15 seconds. (stackable) All stacks are consumed upon casting Fivefold Tenets of Sol. (Level 50)
When his first ally falls, Tiandao purges all buffs from the enemy team.
Fivefold Tenets of Sol additionally grants all allies 200 Magical Defense for 10 seconds.
Upon the death of any ally, Tiandao immediately cleanses all remaining allies.
Without the sun's warm embrace, the world would surely fall into eternal slumber under the cold moonlight and so Tiandao has journeyed from the astral plane to bring Atlantis a new dawn. His divine solar mantras cleanse the faithful and light their path to victory.
The Solar Monastic and Lunar Mystic have always cycled through the astral plane, just as the sun and moon cycle through the sky, but this precious balance has been thrown off with Mayar's sojourn to the mortal realm. After witnessing the plight of the Atlanteans, Tiandao invoked the ultimate law of Sol, dictating that the celestial brothers must converge into an eclipse, ensuring that the land is renewed and the cosmic ballet goes on. He now seeks a way to incite this stellar event and bring peace to both worlds.
Jhaqor unravels esoteric power from his mystic runestone and channels a powerful stratagem that also hinders the most dangerous enemy.
Deals 15.12K Magical Damage to all enemies and reduces the Basic Attack Speed of the most buffed enemy by 37.4% for 5 seconds. (Level 50)
The insight that comes from being an Elder diviner allows Jhaqor to enshroud his champion in a manifold of protective runic wards.
The ally deployed in front of Jhaqor gains 5 stacks of 80.8 Physical Defense at the start of battle and 1 stack is removed for every 10% health lost. (Level 50)
Residual power imbues Jhaqor’s runestone over the course of battle until it hums with portent energy that is released upon his foes.
Following 4 basic attacks, the next attack targets the two nearest enemies, dealing 20.74K Magical Damage and reducing their Basic Attack Speed by 25% for 5 seconds. (Level 50)
Using arcane pathways unveiled to him through his runestone, Jhaqor is able to route a portion of his team’s full strength into his attacks.
While all allies are alive, every other basic attack deals an additional 9.2K Magical Damage and purges one buff from the enemy. (Level 50)
Runestone Divination now also prevents the most wounded enemy from healing for 8 seconds. (purge immune)
Runestone Divination now purges all buffs from the most buffed enemy.
Runestone Divination now purges one buff from all enemies.
Jhaqor the Elder is the tactical overseer of the legendary Raptor Squad, using his massive mystic runestone to decipher and invoke specialized stratagems that cripple his foes with ease.
While diviners are commonly seen by many Drogmol warriors as dissidents from the guiding shamanist faith, Jhaqor was welcomed into the Raptor Squad for his insight as an Elder diviner, a title given only to those that have practiced the taboo art for over a dozen, dozen moons. It was his younger brother and the leader of the Raptor Squad, Agholor, who first suggested Jhaqor fight with the elite team. Since joining, he has gone on to develop perfect synergy with his velociraptor, Jade Shrew, and adorns her harness with decorative runestones as a sign of respect. Heeding the portents revealed with his mystic runestone, Jhaqor can bend any conflict in his favor.
Raising her twin horns in the air, Rhea sounds the centaurian call of battle, rousing her teammates to fight with even greater agility than before.
Grants all allies 33.7% Basic Attack Speed for 6 seconds. (Level 50)
The rambunctious centaur’s thirst for battle does not hinder Rhea from also supporting her comrades and she will effortlessly aid them in the midst of combat.
Following 1 basic attacks, the next attack cleanses one debuff from the most wounded ally and grants them 37.6% Physical Defense for 5 seconds. (Level 50)
By strategically placing a protective ward upon her chosen companion, Rhea is able to focus on her heraldic duties to the centaur unabatedly.
The ally initially deployed in front of Rhea gains a 30% chance on each basic attack to grant themselves a 34.28K Health Shield for 4 seconds. (Level 50)
The glowing horns on Rhea’s head begin to burn brightly with an almost otherworldly shade of blue, momentarily revealing her true animus.
Clarion Call now also debilitates all enemies for 8.5 seconds. While affected, enemies have a 20% chance on every basic attack to stun themselves for 3 seconds. (Level 50)
Clarion Call now also increases all allies Basic Attack Damage by 50% for 6 seconds. (purge immune)
All enemies have their Movement Speed reduced by 30%. (cleanse immune)
All allies gain 30% Movement Speed. (purge immune)
In their final moments, many unprepared mercenaries have heard the piercing clarion call of Rhea, herald of the centaur, before being overwhelmed by a horde of stomping hooves and cold steel. Her decrees of eminent victory are absolute.
Rhea’s youthful appearance and rambunctious demeanor hide her calculating intelligence and drive to attain power. Only the blue flames on her horns hint at her real intentions. While most other centaur look to brawn alone in choosing their comrades, she is excessively chary about her allies. Rhea desires to champion the cause of only the finest in the realm, whether they be warriors or mages on two or four-legs, although she does tend to prefer the company of her fellow Centaurians. By exclusively selecting the best fighters to promote, she hopes to reap powerful rewards that will bolster her strength to new heights.
A calamitous wail of trapped souls scream in agony as Zaratos reads from the excerpts of his mystical tome, summoning monstrously dark power with which to blast his enemies.
Deals 10.09K Magical Damage to the target and reduces the Basic Attack Damage of all enemies around the target by 25% until the end of battle. (Level 50)
Glancing up from his large tome when a particular foe demands his attention, Zaratos flips back to a bookmarked page containing an enfeebling spell and snaps his bony fingers.
Following 2 basic attacks, his next attack reduces the Energy Generation Rate of the most buffed enemy by 142% for 10 seconds. (Level 50)
Zaratos incinerates a page ripped from the bindings of his esoteric tome to instantly conjure even more debilitating umbral energy.
Book of Dreadful Shadow now additionally reduces the Magical Defense of all enemies around the target by 147 until the end of battle. (Level 50)
As Zaratos falls in combat, his arcane tome lands on the ground, opening to a page that begins channeling a curse at the most powerful enemy.
Upon death, Zaratos deals 3.65K Magical Damage to the most buffed enemy every second until the end of battle. (Level 50)
Following 2 basic attacks, the next attack reduces Basic Attack Speed of the most buffed enemy by 30% for 5 seconds.
Zaratos permanently gains 50% Magical Ability Power. (purge immune)
Reduce all enemies Critical Strike Chance by 100% for 10 seconds at the beginning of battle. (cleanse immune)
Summoning souls of the damned from the very pages of his arcane tome, Zaratos the Spectral Warlock inflicts terror and agony upon his enemies in equal measures.
In the halls of the Underworld, undead scholars spend their afterlives pouring over writings more ancient than themselves and researching ways to bolster their strength against what they perceive to be the relentless threat of the living. But while most ghostly academics are content to study archaic battle tactics for all eternity, Zaratos desired more. The blank pages in the back of his esoteric tome beckoned to him, yearning to be filled with dark knowledge… and new souls. Zaratos left the Underworld and made the transition to the mortal realm, where he knew he could find plenty of unwitting victims in his pursuit to complete the unfinished book.
Vulpresa calls upon her elk companion to help cover the battlefield in a veil of ice that shatters into a protective barrier of frost shards whenever her teammates use their most powerful ability.
Applies magical frost shards to all other allies for 18 seconds. Frost shards shatter when an ally casts their active ability, cleansing them of all debuffs and granting a 19.01K Health Shield for 5 seconds. (Level 50)
Extending the gift of Chione’s grace to her chosen battle partner, Vulpresa encases them in an icy shield that greatly augments their defenses when they are first harmed.
When the ally initially deployed in front of Vulpresa takes damage for the first time, they gain 71% Magical and Physical Defense for 6.42 seconds. (Level 50)
The first time Vulpresa is harmed in any way, she will suddenly alter the battle to the advantage of her teammates by enhancing their defenses.
Upon taking any damage for the first time, all other allies gain 342 Magical and Physical Defense for 11 seconds. (Level 50)
Vulpresa and her majestic elk companion rush to the aid of their teammates when she senses an ally in imminent danger.
When any ally falls below 50% health for the first time, all allies are healed for 18.21K health. (Level 50)
Shattered frost shards from Veil of Sleeping Ice also grants Basic Attack Speed by 25% for 8 seconds.
Shattered frost shards from Veil of Sleeping Ice grant 25% Magical and Physical Penetration for 8 seconds. (purge immune)
Shattered frost shards from Veil of Sleeping Ice now also heal her ally for 30K health.
Elusive and mercurial, Vulpresa the Arctic Naturalist prefers to fight from a distance and would rather assist those who choose to walk the path of preservation with her.
Once a simple conservationist from Atlantis, Vulpresa was summoned to the Hoarfrost Mountains after a chance meeting with Atalanta, who had prayed to the goddess Chione to provide more heroes that could protect her sacred homeland. The icy winds of change helped usher Vulpresa to the frozen tundra where she was transformed into a boreal eidolon, no longer affected by the harsh northern conditions and now magically linked with the creatures of arctic. Since that time, she has become a guiding spirit to the inhabitants of the mountains and even merely catching a glimpse of the mysterious Vulpresa is considered to be a sign of good fortune.
Skyros Adjutant quickly vibrates their plated wings and launches into the air, releasing a soothing residue from its energy crystals that rejuvenates his teammates.
Heals all nearby allies for 21.46K health. Nearby Talos heroes will also gain a 15.5K Health Shield for 10 seconds. (Level 50)
By drawing upon the arcane crystals used to power Skryos Adjutant, the extracted energy can be redistributed in the form of a protective barrier.
The ally deployed in the front of Skyros Adjutant at the start of battle gains a 75.77K Health Shield. (Level 50)
Even when engaged in combat, Skyros Adjutant will still adhere to its support protocol and assist wounded teammates as often as possible.
Following every 3 basic attacks, the next attack also heals the most wounded ally for 16.64K health. (Level 50)
Skyros Adjutant utilizes ancient techniques of the Talos to dramatically empower a teammate during critical junctions in battle.
Whenever an ally casts their active ability, their Penetration and Defense is increased by 50% for 10 seconds. If the ally is a Talos hero, they also gain 50% Basic Attack Speed for 10 seconds. (Level 50)
Aerial Aid also grants 100% Physical Defense to nearby allies for 10 seconds.
Aerial Aid also grants 100% Magical Defense to nearby allies for 10 seconds.
Aerial Aid also grants 50% Resilience to nearby allies for 10 seconds.
A rare, one-of-a-kind supportive model assembled during the height of the rebellion, Skyros Adjutant continues to serve Queen Kahara and her emissaries in their fight for independence and sovereignty.
Known for their speed, versatility, and capacity for short-range flight, the baseline adjutant model can move about freely on the battlefield to provide immediate support where needed. They played a pivotal part during the rebellion, keeping their Talos brethren fighting even when the odds were against them. Constructed separately as a one-off from the standard production model, Skyros Adjutant boasts improved performance and speed, critical for its intended role as a healing triage specialist.
Lotus petals gather around Yaoji and then burst into the air, protecting the most harmed ally and gifting her allies a moment of blissful peace.
Yaoji grants the most wounded ally a 13.3K Health Shield and also reduces Basic Attack Damage taken by allies by 5% for 11.4 seconds (reduction effect is doubled for Celestial allies). (Level 50)
As a goddess of pure beauty, Yaoji has achieved true serenity, rendering her impervious to misfortune and causing her to steadily regenerate.
Yaoji gains permanent immunity to all negative effects and is now healed for 5.96K health every 3 seconds until the end of battle. (Level 50)
When Yaoji gathers her heavenly lotus petals, they now cover the entire battlefield in a blanket of tranquility and significantly weaken the attacks of her enemies.
Lotus of Heaven also weakens all enemies, increasing Basic Attack Damage taken by an additional 11% for 10 seconds. (Level 50)
Yaoji focuses intently on her target, seeking to punish them for daring to challenge her magnificent glory.
Every basic attack has a 20% chance to reduce her target’s Resilience by 75.9 for 10 seconds. (Level 50)
Reduces all enemies Magical and Physical Defense by 20% permanently. (purge immune)
Reduces all enemies Critical Strike Chance by 20% permanently. (purge immune)
Reduces all enemies Basic Attack Speed by 30% permanently. (purge immune)
The citizens of Atlantis grow calm and peaceful from an air of tranquility that Yaoji, divine goddess of beauty, carries with her as she enters the city. Her harmonious nature allows her to draw upon her sacred lotus and bestow great blessings upon the worthy.
A generous benefactor of mortals, Yaoji was the first to grow herbs for use in medicine and even gifted petals from her heavenly lotus flower to shaman for their practices. She staunchly protects champions of virtue while also diligently punishing the wicked who sin in the name of vice. Yaoji is said to have an irresistible charm that can reform even the most remorseless of criminals.
The Scarlet Bat hovering above Quella rushes into the air, shouting out an ultrasonic wave to spread the curse to every enemy.
Quella deals 13.76K Magical Damage to all enemies. She also deals additional 4.86K Magical Damage to the current target every second until the end of battle. (Effect is stackable and cleanse immune to the target.) (Level 50)
As the princess of the Vampire Kingdom, Quella's army is always brave and fierce.
The ally deployed behind Quella gains immunity to stun and every basic attack of theirs can deal additional 8.52K Magical Damage to the enemy. (Level 50)
Quella focuses intently on her target, seeking to punish them for daring to challenge the Vampire Kingdom.
Scarlet Curse also weakens the target, increasing its Active Ability Damage taken by an additional 7.81% for 60 seconds. (Level 50)
The power of the Scarlet Curse penetrates into the bone and significantly weakens the enemy's attack ability.
Scarlet Curse now can also reduce enemy artillery Basic Attack Speed by 11%, Basic Attack Damage by 11.4% and reduce enemy fighter Critical Strike Chance by 7.84%, Critical Damage Bonus by 17.2% for 10 seconds. (Level 50)
Reduces all enemies Energy Generation Rate by 30%. (Cleanse Immune)
Grants herself Magical Ability Power by 30%. (Purge Immune)
Grants herself 300 Magical Penetration. (Purge Immune)
When Poseidon destroyed Atlantis, the hidden Vampire Kingdom was destroyed. Although the Vampire royal family survived, they were sealed in the castle by Poseidon's powerful magic.
King Osgeer has always loved Princess Quella, and formally gave her the Vampire tribe's beast - the Scarlet Bat, at her coming-of-age ceremony. The ultrasonic waves emitted by it can infinitely increase the magic power of Vampires. With the power of the Scarlet Bat, Quella can curse all enemies with just a few spells.