Like the forces of a raging ocean storm, Zoe's blade damages all enemies around her.
Deals 22.95K Physical Damage to all nearby enemies. (Level 50)
When her vitality begins to suffer, Zoe conjures an impenetrable shield around herself, absorbing damage.
When health falls below 35%, Zoe gains a Health Shield absorbing up to 54.61K damage. (Level 50)
Unwilling to even consider retreat, Zoe musters a last effort to defeat her enemy.
Gains 98.5% Basic Attack Damage when below 50% health. (Level 50)
In the furious wake of each swing, Zoe's blade strikes all enemies before her.
All basic attacks deal 5.07K Physical Damage to nearby enemies. (Level 50)
Following 3 basic attacks, the next attack deals 35K Physical Damage in an area around her.
Blade Typhoon now reduces enemies Physical Defense by 30% for 10 seconds.
Zoe and her steed stand guard, patrolling with the blade of the ocean's waves.
Growing up around horses, Zoe always knew she would one day master combat tactics from the saddle of her most trusted steed. To gain poise and balance she practiced gymnastics and acrobatics along with daily hand-to-hand blade training. With years of study she mastered careful control of her weapon from horseback.
Magnus invokes the strength of the old gods, wielding his legendary hammer to unleash devastation upon his enemies.
Deals 23.77K Magical Damage to enemy target, and 11.88K Magical Damage to other nearby enemies. (Level 50)
The mighty hammer of Magnus builds an electric charge, periodically erupting in a torrential storm of chain lightning.
Following 3 basic attacks, the next attack deals 7.96K Magical Damage and bounces to 3 additional enemies, dealing the same damage on each bounce. (Level 50)
Through sacrifice to the King of the Gods, Magnus gains an aura bestowing magical benefits to nearby allies.
Allies near Magnus gain 155 Magical Penetration. (Level 50)
At his limits, Magnus discharges a burst of Zeus' lightning and beseeches his new gods for power and protection.
Upon reaching 30% health, Magnus deals 32.81K Magical Damage to enemies around him. (Level 50)
Electric Smash now burns the area around the primary target, dealing 4K Magical Damage every second for 4 seconds.
The first cast of Electric Smash now stuns affected enemies for 4 seconds.
Forged in the deepest caverns of the insurmountable peaks of the North, the formidable hammer of Magnus may be wielded by his mighty hands alone, at least according to Magnus himself.
Few men are willing to face challenging the viking Magnus to an arm-wrestling match, though many remember the incident the last time such a challenger tried. As the hulking Norseman struggled to get leverage behind his hefty bicep, suddenly outside the tavern a wild lightning storm hit without warning, sparking several fires and causing general mayhem.
Melita signals her loyal bear to rear up as she issues a booming horn blast that stuns all enemies.
Stuns the entire enemy team for 2.25 seconds and deals 17.78K Physical Damage to each of them. (Level 50)
Melita's bear becomes inspired by her horn calls, strengthening the will of any ally deployed behind them.
The Ally behind Melita starts the battle with an additional 3.8K Physical Ability Power. (Level 50)
Careful instrument maintenance and strong lungs amplify the blast from Melita's echoing horns.
Melita's active ability Shattering Call now decreases the enemy's Physical Defense by 202 for 6 seconds. (Level 50)
With a thunderous bellow, Melita's horns permeate the air, dampening the enemy's blows and shaking arrows out of the sky.
Melita starts the battle with an additional 252 Physical Defense. (Level 50)
The unit initially deployed behind Melita gains 3K bonus Physical Damage on every basic attack.
Shattering Call now additionaly purges one buff from all enemies hit.
Melita rides in the name of the kingdom, blowing her horns to inspire her allies and strike fear in the hearts of her enemies.
Melita, assigned by the kingdom as a rallying support, rides her bear into battle with great confidence as it lumbers into the fray, ready to take on any swords or arrows the enemy has in store. The two of them trained together for several months before active duty, ensuring excellent teamwork and timing between them in the heat of battle.
Nestor rears up, swings his cleaver swords high, then brings them down upon his enemy, dealing damage and quaking the ground beneath his hooves.
Deals 18.64K Physical Damage to enemies in a line in front of him and stuns them for 2 seconds. (Level 50)
Never one to hold back, Nestor stampedes onto the battlefield, ready to stun the first enemy his blades can find.
Nestor stuns his target for 5.8 seconds with his first attack, and increases his Physical Penetration by 182 for 6 seconds. (Level 50)
Never fully aware of his own true brawn, Nestor sometimes unleashes an unintended massive line attack.
Following every 4 attacks, Nestor deals 8.47K bonus Physical Damage in a line and stuns them for 2.9 seconds. (Level 50)
Never one to accept defeat, Nestor stomps his hooves and with a savage bellow, fights on with renewed ferocity.
Upon reaching 40% health, Nestor's Physical Penetration increases by 189. (Level 50)
Upon dropping below 10% health for the first time, Nestor gains a 80K Health Shield for 10 seconds.
Twinblade Stomp now additionally applies mortal wounds to enemies, reducing all healing by 50% for 16 seconds.
The mercenary Nestor, eager for action, charges into battle with the courage of a hundred men and the strength of a thousand.
Born in a land where ill-advised men tried to put him in a yoke and chains as a beast of burden, Nestor now fights as a free bull, hiring his armor and blades out to the highest bidder. His loyalty can be ensured for the right price, but behind that helmet it can be difficult to know exactly where Nestor's allegiances truly lie.
Zeph channels the strength, ferocity, and dominance of the legendary Great White as he unleashes a devastating flail attack on all enemies around him.
Deals 22.26K Physical Damage to all nearby enemies. (Level 50)
Zeph finds a rhythm to his attacks, unleashing an enhanced blow every few swings.
Every attack has 20% chance to deal 13.33K bonus Physical Damage and reduces the target's Basic Attack Speed by 33.3% for 5 seconds. (Level 50)
Brave soldiers are reduced to quivering wrecks upon glimpsing the unnervingly aggressive expression on Zeph's face.
Enemies around Zeph have Physical Defense reduced by 121. (Level 50)
Zeph's movements are like the ceaseless ocean waves, flowing smoothly and then crashing violently with spiraling blows.
Following 4 basic attacks, Zeph deals 11.54K Physical Damage to all nearby enemies. (Level 50)
The first cast of Great White Vortex now burns all enemies hit, dealing 4K Physical Damage every second for 4 seconds.
The first cast of Great White Vortex reduces all enemies Basic Attack Speed by 23.1% for 10 seconds.
A brash and fearless warlord, Zeph prefers the roar of battle to the quiet and calm of safety and security.
Born as Zephyros Tidalcrest of the Crashing Tempests, the comforts and pleasures of royalty never appealed to Zeph despite his heritage as the eldest son to the king and queen of the third dynasty of New Atlantis. Leaving eleven younger siblings behind to bicker over claims to the vast riches of their parents' kingdom, Zeph sought out his own riches earned through threats with his trusty flail as he gained notoriety guiding clans of bandits on well-orchestrated raids.
Boryxion taps into Gaia's well of energy and strikes his surrounding enemies with the impossible grace and devastation of the goddess herself.
Deals 24.46K Magical Damage to surrounding enemies and himself. (Level 50)
Boryxion wraps his ally in a brilliant, protective veil harder than stone.
Grants 77.7% bonus Magical Defense to the Ally deployed to his right. (Level 50)
When Boryxion’s enemies chip past his gravel shell, they risk setting off seething flares from his unstable crystalline core.
Deals 12.42K Magical Damage to surrounding enemies each time he loses 10% of his max health. (Level 50)
When Boryxion falls, his primordial core violently ruptures, sending out earth-shattering fissures bearing Gaia’s green wrath.
Upon death, Boryxion leaves searing fissures that deal 10.54K Magical Damage every second for 4 seconds to all enemies that stand within it. (Level 50)
Gaia's Hammer additionally reduces Magical Defense by 40% to all enemies hit for 6 seconds.
Upon reaching 15% health for the first time, heals himself for 50K health.
While Phaidon’s men were mining for Atlantean crystals, they accidentally struck a vein deep within the earth’s bosom. Powerful primordial energy, often called “Gaia’s tears”, leaked into Poseidon’s Fracture. From that great chasm, a most unexpected life emerged: Boryxion.
Each of Boryxion’s steps send tremors through the earth and its enemies, its unstable, pulsating crystal core likened to the breath of Gaia herself. This living mountain is tempered by its adamant will to defend the injured earth, and can often be found patrolling the Shattered lands for intruders.
Inflating his acid-filled dewlap, Goruk retches forth a torrent of pungent bile capable of hindering the rate of his enemies attacks.
Hits all enemies in a line in front of him for 18.91K Physical Damage and reduces their Basic Attack Speed by 34.6% for 10 seconds. (Level 50)
The more Goruk fights, the harder he wants to win and by employing ancient tribal tactics, can sometimes pummel his target with a devastating strike.
Following 3 basic attacks, his next attack deals 18.03K Physical Damage and applies mortal wounds, reducing all healing by 40% for 8 seconds. (Level 50)
Goruk does not know the meaning of defeat and when his life force is diminished, delivers a ferocious blow permanently crippling his opponent.
For every 40% health lost, his next basic attack reduces the target's Magical Defense and Physical Defense by 64.6% for 12 seconds. (Level 50)
With every swing of his spiked battle axe, Goruk seeks the next opportunity to drain the fighting spirit from his foes.
Every basic attack has a 10% chance to grant Goruk 163% Life Steal for 6 seconds. (Level 50)
Goruk permanently gains 35% Life Steal. (purge immune)
Tooth for a Tooth now grants Goruk 50% Physical Defense for 5 seconds.
A bumptious grunt with an axe to grind, Goruk is feared among the Skullcrusher tribe for his quarrelsome attitude and savage bloodlust.
As one of the reptilian humanoids known as the saurian, his imposing body, massive jaws, and dermal scales make Goruk a perfect fit for combat against the softskins. His perceived superiority over other fighters would often get Goruk into trouble with the tribal elders for terrorizing his own forces. Demoted from a prestigious warrior to a grunt for abhorrent behavior unbecoming of his caste, Goruk now battles harder than ever to prove his dominance.
Invoking the ancient power of Ra, Sekhmeta channels the sun itself into a celestial beam that siphons the energy of any foes that stand before her and returns their life force to her.
Hits all enemies in a line in front of her for 15.22K Magical Damage and heals herself for 15.22K. (Level 50)
Always in sync with the cosmos, Sekhmeta uses the secret cycles of the stars to hone in on her enemies’ weak phases while seizing power during her states of elevation.
Following 4 basic attacks, her next attack deals 15.62K Magical Damage and heals herself for 13.6K health. (Level 50)
Sekhmeta’s devotion runs so deep that she carries a tangible power that inspires the ally behind her with divine awe.
The ally deployed behind Sekhmeta has their Basic Attack Speed increased by 52.2%. (Level 50)
There can be no waste in the desert, so when her first ally dies, Sekhmeta cannibalizes their spirit and gains their cosmic energy.
When her first ally falls, Sekhmeta gains 302% Basic Attack Speed and 75.2% Life Steal for 8 seconds. (Level 50)
Invocation of Ra reduces all affected enemies Magical Defense by 40% for 10 seconds.
Invocation of Ra now reduces enemies Basic Attack Speed by 31% for 10 seconds.
Once known as the “Devourer of the Unworthy”, this Sphinx used to roam the Badlands, devouring any who failed to answer her riddle. One day, she crossed path with a humble servant of the Sun. To the Sphinx’s surprise, the servant not only answered her riddle, but presented her with a new riddle, a divine riddle, for she had unwittingly challenged the Daybreak Oracle.
Bewildered and humbled, the once ravenous Sphinx was tamed by this higher, celestial power and soon became his closest disciple. The Daybreak Oracle gave her glimpses into the underworld and taught her to read divinity in the stars. Filled with the divine ardor of the sands, the Sphinx adopted a new identity: Sekhmeta, High Priestess of the Daybreak Oracle.
Pallas calls upon the holy waters of the Acadine fountain to consecrate her shell hammer so that she may strike her foes with a purifying force.
Deals 25.18K Magical Damage and purges all buffs from her target. Additionally bounces to the next closest enemy, applying the same effects. (Level 50)
Sanctifying waters occasionally spring forth that anoint Pallas in a pearlescent coating and scald her enemies, rebuking them of any advantages.
Each basic attack has a 30% chance to purge one buff from a random enemy and grants Pallas 1.4K Magical Ability Power for 12 seconds. (Level 50)
As her shell hammer comes crashing down on her enemy, the holy waters of the Acadine fountain restore her most injured companion.
Fountain Burst now additionally heals the most damaged ally for 18.82K health. (Level 50)
Pallas adorns her chosen companion with symbolic imagery of the Acadine fountain so their attacks may be as razor sharp as a pinching clamshell.
The ally deployed behind Pallas gains 2.24K bonus Magical Damage on every basic attack. (Level 50)
For every 30% health lost, all allies gain 225 Magical Defense for 10 seconds. (non-stackable)
For every 30% health lost, Pallas freezes all enemies Energy Generation for 2.5 seconds.
An upbeat, bubbly cleric with a hope that springs eternal, Pallas travels the realm doing missionary work to help to purify the unclean. She enjoys performing her famed water spout trick for both her friends and her enemies.
Clerics of the Acadine fountain utilize its holy waters to detect and dispel impurities; however, its inhospitable location made the fountain inaccessible to most Atlanteans. Pallas sought to bring this mystical and insightful power directly to the people so that those most in need may also be cleansed. After laboring for months to fashion her own portative fountain, Pallas filled it with holy water from the Acadine fountain and began her missionary work to guide Atlantis to a new era of peace and prosperity.
Gesturing with her hands, Nouri directs her cache of enchanted reliquaries to protect herself from harm while she continues the assault.
Enters a defensive state, granting herself a 97.69K Health Shield for 8 seconds. (Level 50)
Every so often, the floating sabre beside Nouri begins to gleam, temporarily endowing her with a burst of unparalleled agility.
Each basic attack has a 10% chance to grant Nouri 209% Basic Attack Speed for 5 seconds. (Level 50)
Through her travels in Atlantis, Nouri has learned new ways to augment her reliquaries, empowering their protective barrier to also restore her vitality.
Aegis of Splendor additionally cleanses one debuff from Nouri and heals herself for 20.18K health. (Level 50)
By invoking a familiar magical phrase during combat, one of her assorted treasure chests may open and bestow Nouri with additional endurance.
Every basic attack has a 15% chance to grant Nouri a 9.45K Health Shield for 5 seconds. (Level 50)
Aegis of Splendor additionally grants Nouri 100% Life Steal for 8 seconds.
Aegis of Splender additionally reflects 3.2K Magical Damage back to all enemies while the barrier persists.
Armed with a cache of enchanted treasure, ranging from weapons and equipment to antique trinkets, the search for fortune and excitement has lead Nouri to the war-torn lands of Atlantis.
Although she had an opulent lifestyle at home, Nouri longed for wealth and success in her own right. Not content to just wait around for her inheritance, she absconded from the family estate and began to plunder burial places of the affluent. Nouri reasoned that the belongings of the deceased were free for the taking and she saw their tombs are her personal emporium. It wasn't just riches she discovered in the crypts, but also powerful relics that could aid her in combat.
The enormous sword Finn struggles to wield becomes an extension of himself as his true power ultimately bursts forth in a blaze of glory.
Sacrifices 415 Physical Defense for 415 Physical Penetration and gains 53.8% Basic Attack Speed for 14 seconds. (Level 50)
When Finn feels he has the upperhand in battle, his attacks land more true than the grandiose stories he tells back in the Atlantean taverns.
Finn gains 581 Physical Penetration while above 50% health. (Level 50)
As unleashed energy courses through him, Finn finally becomes capable of performing the feats of strength he usually only boasts about.
While Draco Buster is active, following 2 basic attacks, the next attack deals 4.57K bonus Physical Damage each second for 4 seconds. (Level 50)
The dragon armor Finn wears isn’t just for show and will grow substantially more powerful as his health wanes in combat.
When health falls below 50%, Finn gains 556 Physical Defense. (Level 50)
While above 50% health, Finn gains 17.6% Basic Attack Speed.
When health falls below 50%, Finn gains a 60K Health Shield.
In taverns across Atlantis, Finn can be found regaling captive audiences with grandiose stories of his own heroism as a Dragon Slayer. But it wasn’t until the famed flier Hadrian overheard one of his more boastful tales that Finn found himself somewhat reluctantly enlisted into the Atlantean army.
The quest to become a legendary hero has been an easy one for Finn, slaying his first dragon as a young boy and flaying the scales off its body to craft himself a set of impervious armor… or so he would have you believe. The bravado Finn radiates as he brushes back his hair and cocks his eyebrow conveys an air of dashing confidence that lends credence to his larger than life stories. And much like any good legend, he always leave the more precise details of how this supposed dragon was slain a mystery.
The invocations Ixion speaks draw arcane energy into an octagram of shadow that rises through his body before wreaking havoc down on his foe.
Deals 21.18K Magical Damage and purges all buffs from target, additionally cleansing himself of all debuffs. (Level 50)
When landing his most powerful strikes, Ixion will cripple the defenses of whatever poor fools happen to be closest to him, flaunting his dominance in close combat.
Upon taking any damage, reduces Magical Defense and Physical Defense of the two closest enemies by 36.7% for 8 seconds. (Level 50)
The cursed veil of immortality can abate some of the damage done to Ixion when he has been grievously hurt, allowing him to terrorize his enemies uninterrupted.
For every 30% health lost, Ixion heals himself for 27.5K health. (Level 50)
Ixion feels pity for the first of his companions that falls in battle, taking their life force for his own as protection so they may continue to serve a purpose.
Upon the first ally death, Ixion gains a 55.68K Health Shield for 10 seconds. (Level 50)
Litany of Scorn now purges all buffs from the nearest enemy to the primary target.
Each ally death grants Ixion 40% Basic Attack Damage for 45 seconds. (stackable)
Within the rank of Knights that serve Lazuli society, Ixion is known to be an ostentatious expert of magic few can claim to match. He aids the Atlanteans for his own personal gain and a darker purpose - uncovering greater arcane knowledge to preserve his immortality.
To find meaning in the unknown, Lazuli that wish to become Knights must sojourn to the Underworld. Ixion, wanting to demonstrate his superiority, attempted a shortcut by crossing into the shadow realm, wherein a living darkness enshrouded him. He was endowed with immortality but also cursed with needing increasingly greater power to sustain it, forcing Ixion to leave the Peaks of Areion and begin his dark quest.
Xing draws out his indomitable spirit and launches a blitz attack that paralyzes his opponent in terror as his gaping maw bites down upon them.
Deals 18.9K Physical Damage and stuns his target for 2 seconds. (Level 50)
Enemies that battle Xing may panic at his intimidating appearance but they soon realize it is his formidable martial prowess that should be feared the most.
Upon taking any damage, Xing returns 1.68K Physical Damage back to the attacker. (Level 50)
The best defense is a good offense and as Xing endures repeated attacks from his foes, he hits harder and harder, not knowing when his next respite may come
For every 8% health lost, Xing gains 45% Basic Attack Damage for 8 seconds. (Level 50)
At the prospect of being defeated in combat, Xing's dauntless willpower burns brightly and he fights on with astonishing speed, for today is not a good day to die.
Upon dropping below 25% health for the first time, Xing gains 156% Basic Attack Speed and 60% Movement Speed for 12 seconds. (Level 50)
Upon dropping below 25% health for the first time, Xing gains a 85K Health Shield for 10 seconds.
Ferocious Bite additionally heals Xing for 30K health.
Despite Xing's fearsome visage, paired with a lack thereof, those that know his tale laud his indomitable spirit in poetry and prose; however, those that face him in combat quickly learn that their opposition only fuels his zeal as he overpowers them through sheer force of will.
Xing is rumored to be as ancient as the gods themselves and has been in conflict against them for just as long. Said to have been decapitated in a past battle against Poseidon, he did not let the loss of his head deter his ambitions. Growing a fearsome jaw from his stomach and a pair of eyes from his chest, he continues his struggle to usurp the gods and their authority over man.
Zephyr winds kick up around Unomsa as she swings her staff and delivers a straightforward attack that leaves her enemies breathless.
Hits all enemies in a line for 26.65K Magical Damage and stops energy generation for 4 seconds. (Level 50)
Unomsa’s training in the Ubuntu cavalry catches enemies off-guard as she bolsters her defense and debilitates her foe in a single strike.
Following 3 basic attacks, the next attack grants Unomsa a 45.5K Health Shield and stops energy generation of the enemy target for 5 seconds. (Level 50)
It is not wise to contest nobility in battle and enemies of the princess are swiftly punished for their arrogance.
Pivotal Blow now applies mortal wounds, reducing all healing by 60% for 29 seconds. (Level 50)
The presence of the Ubuntu princess on the battlefield initially overwhelms her enemies with a devitalizing lethargy.
While all allies are alive, enemies have 17.9% reduced Energy Generation Rate. (Level 50)
Unomsa now reduces all enemies Energy Generation Rate by 20%.
Unomsa now reduces all enemies Team Cooldown Reduction by 20%. (cleanse immune)
While armies fight for their sovereign masters in other nations, Ubuntu nobility fight to serve their own people and the daring princess Unomsa is prepared to defend her empire to the death.
As the startling reports being sent from Atlantis grew steadily by the day, Shaka Ubuntu, the elder monarch of the Ubuntu empire, knew what he must do. Gathering his beloved family into the principal war room, he called upon one of them accompany him in defending the empire from external threats found in Atlantis. Unomsa accepted the call to action, but only if she could go alone, for her father was old and frail, and could not fight for their people as she could. After celebrating her upcoming victories with her family, Unomsa departed for the ravaged lands of Atlantis.
Executing a rapid combination of precision attacks by his prized velociraptor, Clever Girl, Zhurak rends his foe to shreds.
Deals 22.02K Physical Damage and grants himself 36.7% Critical Strike Chance for 8 seconds. (Level 50)
Working with a team allows Zhurak to seize the opportunity while his enemies are distracted and land strikes as effortlessly as swatting a fly.
While all allies are alive, Zhurak gains 189 Physical Penetration. (Level 50)
Zhurak capitalizes on pivotal moments in battle and commands his insatiable raptor to more voraciously attack their enemies.
Upon landing a critical strike, Zhurak gains 199 Physical Penetration for 6 seconds. (Level 50)
While unharmed, Zhurak and his trained velociraptor are emboldened and deliver their attacks with incomparable agility.
As long as he is undamaged, Zhurak gains 28.7% Basic Attack Speed. (Level 50)
Zhurak’s first attack reduces the target’s Magical and Physical Defense by 40% for 10 seconds.
Following 4 basic attacks, the next attack grants 35% Life Steal for 8 seconds.
A member of the legendary Raptor Squad, Zhurak serves as their expert fighter and beastmaster. He specializes in getting up-close and personal with his trained velociraptor to quickly dispatch his enemies.
The elite team is revered within their nomadic race of mounted warriors and it was Zhurak’s renowned skill at husbandry that became the foundation for Raptor Squad. He was responsible for raising the beasts from hatchling to maturity, matching their behaviors and traits to each rider. His prized velociraptor, Clever Girl, has been augmented for close quarters combat. Her steel plated horn gores opponents as easily as her claws eviscerate flesh. Together, they ride fearlessly into battle, ready to fight with a viciousness usually only seen in the wild.
Vesper invokes mystical druidic power to augment her companions as a blanket of celestial eventide spreads across the battlefield.
Enhances the active abilities of allies in an area around Vesper for 10 seconds. Their next active cast will deal an additional 3.24K True Damage (ignores defenses) and stun all enemies for 2 seconds. (Level 50)
Vesper summons knotted vines of paralyzing umbra that bind to her foes whenever an ally falls in battle.
Upon the death of any ally, Vesper curses all enemies for the next 4 seconds. Cursed enemies have a 20% chance on every basic attack to stun themselves for 2.41 seconds. (Level 50)
With every strike of her staff, Vesper remains focused on slowing the coming assault from enemies of the forest.
Each basic attack reduces the target's Basic Attack Speed by 33.6% for 5 seconds. (Level 50)
Falling stars begin to cascade from Vesper’s conjured energy, seeking out her most stricken comrade and granting them temporary succor.
Twilight Overgrowth now grants the most damaged ally 158% Life Steal for 6 seconds. (Level 50)
At the beginning of battle, all enemies have their Basic Attack Speed reduced by 30% for 12 seconds.
While Vesper is alive, all allies are healed for 1K health every 3 seconds.
While usually reclusive in nature, Vesper the Centaurian Warden revels in close range combat, confronting enemies of the forest head-on with druidic spells empowered by the stars to enhance her allies or punish her foes into submission.
Vesper is a key emissary for the mystical Starseeker tribe, a group of centaur druids that prefer to remain hidden in an uncharted area of the Dryadic Wilds. Their solemn duty is preserve the delicate balance between the earth and the sky, thereby maintaining what the Starseekers consider to be true arboreal harmony. When a black fog swept through their sacred groves and began to corrupt the druids and strangle the very forest, she alone sought help from outside their cloistered sanctuary. As Vesper made her way out from the unnatural gloom, she gazed up to the night sky and saw that the stars were in perfect alignment. A wave of cosmic energy pulsed through her and in that instant, the druidic warden knew she had been chosen to save her tribe.